GS: In terms of content, how does Eye of the North measure up against the previous chapters? Is it about the same size as its predecessors in terms of both the size of the world and the number of quests and adventures?
BM: That is actually a difficult question to answer, as expectations of value are subjective. Added to that, expansions in general vary greatly in terms of both value and quality. With that said, Guild Wars has delivered games above and beyond what people have expected in many ways, and I see Eye of the North continuing that trend. Will it surpass player's expectations in terms of gameplay and visual aesthetic? Absolutely! It is by far the most gorgeous thing we have done to date. Will it have engaging content that will keep players entertained for countless hours? Absolutely
Saturday, April 21, 2012
GW:EN Interview
It's now the turn of the chaps at Gamespot to grab ArenaNet for an interview which focuses on GW:EN and ArenaNet's Ben Miller was the man to answer their queries. Snip:
Mini Pig Giveaway
Community member boxterduke has too many pigs on his hands, mini-pigs to be precise. Boxterduke is showing great commuity spirit by offering these mini-pets to newcomers to the game who haven't got one but would like one. Other members are also donating pigs to the pool and you can find out more in this thread.
The Ascalon Royal Family Masquerade Ball
The Ascalon Royal Family Masquerade Ball
Hosted by the honorable Deux Du Machina, 3rd Lord of the Gates of Kryta, 8th Seat Elder Black Magika Sorcerer.
You're invited! Find out more here.
Hosted by the honorable Deux Du Machina, 3rd Lord of the Gates of Kryta, 8th Seat Elder Black Magika Sorcerer.
You're invited! Find out more here.
April 18th and a Minor Update
Its not the Hard Mode that everyone jumped in excitement for but I'm sure there's players appreciating this minor update none-the-less
Quote:
Update - Wednesday April 18
* Enabled the Russian language option.
* Fixed a performance issue with anti-aliasing on nVidia cards and Windows Vista.
Quote:
Update - Wednesday April 18
* Enabled the Russian language option.
* Fixed a performance issue with anti-aliasing on nVidia cards and Windows Vista.
Dev Update - Soul Reaping and Mesmer Issues
Gaile popped by the forums to post the latest dev update, Soul Reaping and Mesmer Issues.
In this Dev Update, you can read details about changes to two professions: Necromancers and Mesmers. In the first case, changes to the Necromancer attribute Soul Reaping have raised a few specific player concerns, and the dev team would like to share some information on that subject. In the second case, you'll find preliminary details about how the designers are looking at the Mesmer, with some early thoughts on potential changes to the profession that will be directed towards Mesmer players in PvE mode.The full lengthy post can be found in this thread for feedback.
Hard Mode this weekend!!
So, logging in to Guild Wars today I saw an announcement that this weekend is "Double Sunspear and Lightbringer Points" and in that announcement it declares that one will be able to obtain double points in BOTH "Hard mode and regular mode"
Time to stop worrying about nerfs that may or may not happen and get excited, people. ;)
This weekend you will receive double Sunspear and Lightbringer points in both Hard mode and regular gameplay. Check in with the appropriate resurrection shrine NPC to obtain the bounty, and double up on the rewards from Noon Pacific on Friday, April 20, through 11:59 PM Pacific on Sunday, April 22.
Let's see what it turns out to be...|||Awesome. Gaile did say that there was a good chance HM would be out this week, looks like it's confirmed. Now where did I put that Axe of Charrslaying...
Quote:
Time to stop worrying about nerfs that may or may not happen and get excited, people. ;)
You mean, time to stop whining about nerfs so that people can get ready to start whining about how much Hard Mode sucks.|||Quote:
Double Sunspear & Lightbringer Points
This weekend you will receive double Sunspear and Lightbringer points in both Hard mode and regular gameplay. Check in with the appropriate resurrection shrine NPC to obtain the bounty, and double up on the rewards from Noon Pacific on Friday, April 20, through 11:59 PM Pacific on Sunday, April 22.
From the www.guildwars.com. This means we get Hard mode this weekend!! Hurray!!
~Lunari|||There's another post about the same subject already
Wonder how many will pup up before they are centralized|||Neat-o guys!|||Excellent. Guess I'll get to test the heros in hard mode. :)|||Quote:
You mean, time to stop whining about nerfs so that people can get ready to start whining about how much Hard Mode sucks.
QFT 100000000000000000000000000000000000000000000%
I couldn't agree more with this statement, and It's going to be intresting for sure.|||hehe sorry dint saw the other 2 posts about this subject, remove if needed mods ^^ (since i was the last one to announce)
Time to stop worrying about nerfs that may or may not happen and get excited, people. ;)
This weekend you will receive double Sunspear and Lightbringer points in both Hard mode and regular gameplay. Check in with the appropriate resurrection shrine NPC to obtain the bounty, and double up on the rewards from Noon Pacific on Friday, April 20, through 11:59 PM Pacific on Sunday, April 22.|||I read it too, yay, wonder if it really means Hard Mode will be implemented this weekend. Would be awesome|||Quote:
This weekend you will receive double Sunspear and Lightbringer points in both Hard mode and regular gameplay. Check in with the appropriate resurrection shrine NPC to obtain the bounty, and double up on the rewards from Noon Pacific on Friday, April 20, through 11:59 PM Pacific on Sunday, April 22.
Let's see what it turns out to be...|||Awesome. Gaile did say that there was a good chance HM would be out this week, looks like it's confirmed. Now where did I put that Axe of Charrslaying...
Quote:
Time to stop worrying about nerfs that may or may not happen and get excited, people. ;)
You mean, time to stop whining about nerfs so that people can get ready to start whining about how much Hard Mode sucks.|||Quote:
Double Sunspear & Lightbringer Points
This weekend you will receive double Sunspear and Lightbringer points in both Hard mode and regular gameplay. Check in with the appropriate resurrection shrine NPC to obtain the bounty, and double up on the rewards from Noon Pacific on Friday, April 20, through 11:59 PM Pacific on Sunday, April 22.
From the www.guildwars.com. This means we get Hard mode this weekend!! Hurray!!
~Lunari|||There's another post about the same subject already
Wonder how many will pup up before they are centralized|||Neat-o guys!|||Excellent. Guess I'll get to test the heros in hard mode. :)|||Quote:
You mean, time to stop whining about nerfs so that people can get ready to start whining about how much Hard Mode sucks.
QFT 100000000000000000000000000000000000000000000%
I couldn't agree more with this statement, and It's going to be intresting for sure.|||hehe sorry dint saw the other 2 posts about this subject, remove if needed mods ^^ (since i was the last one to announce)
Hardmode Info is out!
Update: And the patch has hit. Be sure to share your opinion on the changes in one of the many threads currently living in the Common Discussion Forum!
-----------------
Posted up on the Official Site you'll find a page with plenty of information on Hard Mode. Follow the link below to read up on what Anet has to say on it.
Unlock skills without skill points, maybe less then 1k in a few months! Reusable omni-keys! "Kill everything" title! (Easy/Quick)er LB/sunspear titles! With possible new skills! Equal difficulty/reward across the entire world! (unless FoW/UW/RoT are harder then the rest...)
I like hard mode already... And thank god I have good heroes on my major characters...|||I can't wait to try Visunah Square Mission in Hard mode *__*
And a way to enter uw/fow without favor.. =3
vanguisher title sound cool too..|||hmmmm......finally a way to get the perfect build at level 1 XD ^_^
No more wasting time in those beginners areas for those who've already done them.
Hint: Get in the game fast and do hard mode fast. Try and get the new items before prices have settled and you could make a fortune. 0_0|||Yayssss!!!!|||The features are very attractive and I look forward to them.
Vanquisher and Sunspear/LB points would go very hand-in-hand and give you something else to do while gaining your Cartography titles (I see Armaud handing out brochures saying "See the world, meet its inhabitants! Kill 'em all! and get paid for it!" )
And love the alternate option to access FoW/UW, regardless of favor (?).
Tomes are very much welcome, I'm aiming for Skill Hunter on only one character but would like to unlock the same elite for another character who hasn't gotten that far. As I have only so much free time (and gold) so it'll be like hitting lots of birds with one stone.
And yes, perfect builds at level 1 Not quite the across-the-account Skill unlocks I've seen being requested, but at least a good option.
The Tomes and Scrolls won't drop like manna in Hard Mode for sure, but that's added incentive :) wtt Passage Scroll for Elite Tome!
What remains to be seen is how the monsters' AI and skills will be... But we'll all find out in a few hours, won't we? :)|||Quote:
I see Armaud handing out brochures saying "See the world, meet its inhabitants! Kill 'em all! and get paid for it!"
LOL, just tell people you need to bring specimens back to Nolani Academy for research.
-----------------
Posted up on the Official Site you'll find a page with plenty of information on Hard Mode. Follow the link below to read up on what Anet has to say on it.
Within a matter of hours, Guild Wars players will be able to participate in a whole new challenge: Guild Wars in Hard mode! We thought you'd enjoy a little preview of this exciting update, so check out the Hard Mode Fact Sheet for a sampling of some of the many cool new elements that this update will add to the game.A thread has also kicked off asking where you will go first in hard mode. Add your thoughts here.|||OMG. GW just got extra exciting. I especially love the new tomes!|||Lets hope it lives up to the hype, and isn't a case of overpopulating an area and sticking crappy conditions on.|||ill be the odd one out and go to the later missions ^^|||Free access to FoW/UW!
Unlock skills without skill points, maybe less then 1k in a few months! Reusable omni-keys! "Kill everything" title! (Easy/Quick)er LB/sunspear titles! With possible new skills! Equal difficulty/reward across the entire world! (unless FoW/UW/RoT are harder then the rest...)
I like hard mode already... And thank god I have good heroes on my major characters...|||I can't wait to try Visunah Square Mission in Hard mode *__*
And a way to enter uw/fow without favor.. =3
vanguisher title sound cool too..|||hmmmm......finally a way to get the perfect build at level 1 XD ^_^
No more wasting time in those beginners areas for those who've already done them.
Hint: Get in the game fast and do hard mode fast. Try and get the new items before prices have settled and you could make a fortune. 0_0|||Yayssss!!!!|||The features are very attractive and I look forward to them.
Vanquisher and Sunspear/LB points would go very hand-in-hand and give you something else to do while gaining your Cartography titles (I see Armaud handing out brochures saying "See the world, meet its inhabitants! Kill 'em all! and get paid for it!" )
And love the alternate option to access FoW/UW, regardless of favor (?).
Tomes are very much welcome, I'm aiming for Skill Hunter on only one character but would like to unlock the same elite for another character who hasn't gotten that far. As I have only so much free time (and gold) so it'll be like hitting lots of birds with one stone.
And yes, perfect builds at level 1 Not quite the across-the-account Skill unlocks I've seen being requested, but at least a good option.
The Tomes and Scrolls won't drop like manna in Hard Mode for sure, but that's added incentive :) wtt Passage Scroll for Elite Tome!
What remains to be seen is how the monsters' AI and skills will be... But we'll all find out in a few hours, won't we? :)|||Quote:
I see Armaud handing out brochures saying "See the world, meet its inhabitants! Kill 'em all! and get paid for it!"
LOL, just tell people you need to bring specimens back to Nolani Academy for research.
Accessing GWOnline (Domain Changes)
As most of you are aware, GWOnline's domain changed from http://www.gwonline.net to http://guildwars.incgamers.com a while ago, as part of the effort to better reflect the fact that IncGamers is a network. The GWOnline.net domain was discontinued earlier today, and thus will provide a redirect page to any using it.
Some links around the site may have been missed for updating when the domain was originally changed, so some may give you the redirect page - please simply correct the URL yourself in your browser, and bring the link to our attention for correction in the Forum Support forum. Thank you for your patience.|||I think this change exemplifies the problem of naming a particular site after the domain it's hosted on.|||as i perfectly understands the situation this site is in, i know you'd want to rename the site to the network.
but i cant help finding the new url alot more annoying to type in a browser :p|||The old name was easier to find, especially for the trading site.
traders.gwonline.net much easier to get to and remember than guildwars.incgamers.com/trading or whatever it is.
Thumbs down on the name change imho. Should at least have an active redirect.|||Quote:
As most of you are aware, GWOnline's domain changed from http://www.gwonline.net to http://guildwars.incgamers.com a while ago, as part of the effort to better reflect the fact that IncGamers is a network. The GWOnline.net domain was discontinued earlier today, and thus will provide a redirect page to any using it.
Some links around the site may have been missed for updating when the domain was originally changed, so some may give you the redirect page - please simply correct the URL yourself in your browser, and bring the link to our attention for correction in the Forum Support forum. Thank you for your patience.
For starters, the Left-hand side Column still has "GWOnline.net" which then takes you to the redirect page. Probably should be changed to point to guildwars.incgamers.com. But what are you going to rename it to? Also, "Contact Us" has an email at gwonline.net - you shouldn't update your web address without updating your email addresses so this should change too.
Cheers,
CM|||All the forum links at the top of the main page (the trading and forum hot-links) are directed to the old addies.|||Got to agree with truemyths, the new domain is just annoying to have to type in or find and would rather that the admins had just kept the old name. I don't understand why only this site on the incgamers network is the only one that is being changed, none of the other sites like World of War or D2 has been changed.
Is there a specific reason for it?
At the moment I'm assuming you're ditching the domain name as the expiration is the start of may, are the other sites going to have their domains ditched too?
Just to point out: On the main page (http://incgamers.com/) GWonlines' link points to the old domain and Hellgates' domain is using the GWonline.net redirect page.|||All sites are changing, 3 sites have already changed, Hellgate, GW and Mythos. The other 2 are much larger sites to deal with and we are waiting for new servers to be installed before we switch.
Why are we doing this? It's simple. To better sell our ad inventory direct we need to have quantifiable figures and the best way to do that is placing everything on the one domain as it's easier for our agencies to sell. Without the ads there would be no site so the harsh reality of economics kicks in.
The site has been on redirects for nearly 2 months, most of you have probably not even noticed. The auto-redirect has now been removed becuase we need to get people to actually start using the new domain and not the old :)
I hope this all makes sense.
Quote:
Got to agree with truemyths, the new domain is just annoying to have to type in or find and would rather that the admins had just kept the old name. I don't understand why only this site on the incgamers network is the only one that is being changed, none of the other sites like World of War or D2 has been changed.
Is there a specific reason for it?
At the moment I'm assuming you're ditching the domain name as the expiration is the start of may, are the other sites going to have their domains ditched too?
Just to point out: On the main page (http://incgamers.com/) GWonlines' link points to the old domain and Hellgates' domain is using the GWonline.net redirect page.|||Really dumb that it still doesn't still forward automatically to incgamers.
|||Quote:
All sites are changing, 3 sites have already changed, Hellgate, GW and Mythos. The other 2 are much larger sites to deal with and we are waiting for new servers to be installed before we switch.
Why are we doing this? It's simple. To better sell our ad inventory direct we need to have quantifiable figures and the best way to do that is placing everything on the one domain as it's easier for our agencies to sell. Without the ads there would be no site so the harsh reality of economics kicks in.
The site has been on redirects for nearly 2 months, most of you have probably not even noticed. The auto-redirect has now been removed becuase we need to get people to actually start using the new domain and not the old :)
I hope this all makes sense.
So basically screw your ease of use...we want ad money
thanks a lot...maybe I'll go to guru...
gwonline.net is something a lot of people are used to...and oh that's right...those people are your customers...you don't get money unless we click on ads or sign up for your subscriptions (maybe you get money simply for views and that's the reason for the change...but whatever). Guess I won't be doing either of those to protest the change.
Some links around the site may have been missed for updating when the domain was originally changed, so some may give you the redirect page - please simply correct the URL yourself in your browser, and bring the link to our attention for correction in the Forum Support forum. Thank you for your patience.|||I think this change exemplifies the problem of naming a particular site after the domain it's hosted on.|||as i perfectly understands the situation this site is in, i know you'd want to rename the site to the network.
but i cant help finding the new url alot more annoying to type in a browser :p|||The old name was easier to find, especially for the trading site.
traders.gwonline.net much easier to get to and remember than guildwars.incgamers.com/trading or whatever it is.
Thumbs down on the name change imho. Should at least have an active redirect.|||Quote:
As most of you are aware, GWOnline's domain changed from http://www.gwonline.net to http://guildwars.incgamers.com a while ago, as part of the effort to better reflect the fact that IncGamers is a network. The GWOnline.net domain was discontinued earlier today, and thus will provide a redirect page to any using it.
Some links around the site may have been missed for updating when the domain was originally changed, so some may give you the redirect page - please simply correct the URL yourself in your browser, and bring the link to our attention for correction in the Forum Support forum. Thank you for your patience.
For starters, the Left-hand side Column still has "GWOnline.net" which then takes you to the redirect page. Probably should be changed to point to guildwars.incgamers.com. But what are you going to rename it to? Also, "Contact Us" has an email at gwonline.net - you shouldn't update your web address without updating your email addresses so this should change too.
Cheers,
CM|||All the forum links at the top of the main page (the trading and forum hot-links) are directed to the old addies.|||Got to agree with truemyths, the new domain is just annoying to have to type in or find and would rather that the admins had just kept the old name. I don't understand why only this site on the incgamers network is the only one that is being changed, none of the other sites like World of War or D2 has been changed.
Is there a specific reason for it?
At the moment I'm assuming you're ditching the domain name as the expiration is the start of may, are the other sites going to have their domains ditched too?
Just to point out: On the main page (http://incgamers.com/) GWonlines' link points to the old domain and Hellgates' domain is using the GWonline.net redirect page.|||All sites are changing, 3 sites have already changed, Hellgate, GW and Mythos. The other 2 are much larger sites to deal with and we are waiting for new servers to be installed before we switch.
Why are we doing this? It's simple. To better sell our ad inventory direct we need to have quantifiable figures and the best way to do that is placing everything on the one domain as it's easier for our agencies to sell. Without the ads there would be no site so the harsh reality of economics kicks in.
The site has been on redirects for nearly 2 months, most of you have probably not even noticed. The auto-redirect has now been removed becuase we need to get people to actually start using the new domain and not the old :)
I hope this all makes sense.
Quote:
Got to agree with truemyths, the new domain is just annoying to have to type in or find and would rather that the admins had just kept the old name. I don't understand why only this site on the incgamers network is the only one that is being changed, none of the other sites like World of War or D2 has been changed.
Is there a specific reason for it?
At the moment I'm assuming you're ditching the domain name as the expiration is the start of may, are the other sites going to have their domains ditched too?
Just to point out: On the main page (http://incgamers.com/) GWonlines' link points to the old domain and Hellgates' domain is using the GWonline.net redirect page.|||Really dumb that it still doesn't still forward automatically to incgamers.
|||Quote:
All sites are changing, 3 sites have already changed, Hellgate, GW and Mythos. The other 2 are much larger sites to deal with and we are waiting for new servers to be installed before we switch.
Why are we doing this? It's simple. To better sell our ad inventory direct we need to have quantifiable figures and the best way to do that is placing everything on the one domain as it's easier for our agencies to sell. Without the ads there would be no site so the harsh reality of economics kicks in.
The site has been on redirects for nearly 2 months, most of you have probably not even noticed. The auto-redirect has now been removed becuase we need to get people to actually start using the new domain and not the old :)
I hope this all makes sense.
So basically screw your ease of use...we want ad money
thanks a lot...maybe I'll go to guru...
gwonline.net is something a lot of people are used to...and oh that's right...those people are your customers...you don't get money unless we click on ads or sign up for your subscriptions (maybe you get money simply for views and that's the reason for the change...but whatever). Guess I won't be doing either of those to protest the change.
Note on Friday's Site Downtime
Today we added 3 new servers to the incGamers server pool as we look to expand things further on all sites. This caused a few issues which should be resolved for the GW community. The other sites I am still working on but wanted to get this up quickly first. Apologies for any inconvenience.|||Quote:
Today we added 3 new servers to the incGamers server pool as we look to expand things further on all sites. This caused a few issues which should be resolved for the GW community. The other sites I am still working on but wanted to get this up quickly first. Apologies for any inconvenience.
Great for more servers. Extraordinarily bad timing for the GW community.|||Is this why I am still not receiving e-mail notifications of replied posts and subscribed forum notifications?
(I'm sure it's related, I guess I'm asking if that will be fixed or if I need to go re-subscribe...)|||I am not seeming to get subscription notices either, I was wondering what was up.
Today we added 3 new servers to the incGamers server pool as we look to expand things further on all sites. This caused a few issues which should be resolved for the GW community. The other sites I am still working on but wanted to get this up quickly first. Apologies for any inconvenience.
Great for more servers. Extraordinarily bad timing for the GW community.|||Is this why I am still not receiving e-mail notifications of replied posts and subscribed forum notifications?
(I'm sure it's related, I guess I'm asking if that will be fixed or if I need to go re-subscribe...)|||I am not seeming to get subscription notices either, I was wondering what was up.
Spirit Born Sword: Melee Ritualist Reborn!
Lord Helmos has posted a polished guide to his Spirit Born Sword build. It's a build for Ritualists who always wanted to go toe to toe with enemies. Visit the Ritualist Guide forum to check it out!
http://guildwars.incgamers.com/forum...d.php?t=449843
http://guildwars.incgamers.com/forum...d.php?t=449843
Guild Wars' second anniversary rolls around...
...and there's a celebration in store. Read more about it in the latest Scribe, and discuss it here.
New Nvidia 8X00 ForceWare Drivers
Yes it's another round of Beta drivers for Nvidia 8X00 users and there's two flavours for you today, Windows XP and Media Center Edition and Windows XP Professional x64 Edition/Windows Server 2003 x64 Edition.|||I'm very pleased with these drivers they fixed a very annoying BSOD, which occurred every time I watched a video after having played a game.
STARNEWS23 Episode 5 released
Episode five of the not-so-much-a-hit Guild Wars news machinima, STARNEWS23, is out on the web for your viewing pleasure. Click here for download links, or here for more information on the episode.
In this episode, the reporters at STAR cover the significant weekend events that took place at the end of March, while also providing a level of insight into the next Guild Wars release that only STAR can offer.|||Question for you HC. ANything we the ordinary shmos out there can do to help you guys out?|||Quote:
Question for you HC. ANything we the ordinary shmos out there can do to help you guys out?
Nothing really, yet. The best thing is to let me know if something doesn't work... I'm all about feedback and perfection.|||i would like to see your take on the hard mode,but other than that i like watching the episode's u make so keep'em coming happy cat|||Hard mode...
HAHAHAHAHAHA!
That just REEKS of potential sexual innuendo like a series of disgusting things I can't even beGIN to mention here.
In this episode, the reporters at STAR cover the significant weekend events that took place at the end of March, while also providing a level of insight into the next Guild Wars release that only STAR can offer.|||Question for you HC. ANything we the ordinary shmos out there can do to help you guys out?|||Quote:
Question for you HC. ANything we the ordinary shmos out there can do to help you guys out?
Nothing really, yet. The best thing is to let me know if something doesn't work... I'm all about feedback and perfection.|||i would like to see your take on the hard mode,but other than that i like watching the episode's u make so keep'em coming happy cat|||Hard mode...
HAHAHAHAHAHA!
That just REEKS of potential sexual innuendo like a series of disgusting things I can't even beGIN to mention here.
Update - Thursday April 26, 2007
Todays Patch:
Lockpick Update
* Lockpicks have been updated to grant Lucky and Unlucky title points. Players will now receive 250 points towards their Lucky title if they successfully retain a lockpick after use, and 25 points towards their Unlucky title whenever one breaks.
Miscellaneous
* Made preparations for the Guild Wars Birthday Party weekend event.|||If only the patch was done yesterday, when it was the first time a lockpick didnt' break for me on first use!
Ah well, the update on lockpicks contributing to lucky/unlucky is an improvement at least. Makes buying the lockpicks more cost-efficient.
Thanks for the posting the update!|||And who says that ANet doesn't listen to the feedback?|||Glad they updated this to reflect Lucky/Unlucky titles. It was kinda lame to not have anything to contribute to those titles.
Lockpick Update
* Lockpicks have been updated to grant Lucky and Unlucky title points. Players will now receive 250 points towards their Lucky title if they successfully retain a lockpick after use, and 25 points towards their Unlucky title whenever one breaks.
Miscellaneous
* Made preparations for the Guild Wars Birthday Party weekend event.|||If only the patch was done yesterday, when it was the first time a lockpick didnt' break for me on first use!
Ah well, the update on lockpicks contributing to lucky/unlucky is an improvement at least. Makes buying the lockpicks more cost-efficient.
Thanks for the posting the update!|||And who says that ANet doesn't listen to the feedback?|||Glad they updated this to reflect Lucky/Unlucky titles. It was kinda lame to not have anything to contribute to those titles.
GW Second Anniversary Today!
That's right folks, Guild Wars is two years old today and there's a Guild Wars Birthday Party to celebrate!
Guild Wars Players have had a lot to be excited about in recent weeks, aside from the Birthday celebrations. More and more people are joining the Guild Wars family, so much so that in early April, the possible amount of characters in-game was quadrupled.
I'm confused- is this part supposed to be referring to the storage upgrade? If so, the message got kind of muddled.|||I think its talking about possible players not storage.
On April 28, 2005, the Guild Wars franchise was born with the release of the original campaign, Guild Wars Prophecies. In the two years since that date, the game�s developer, ArenaNet, and publisher, NCsoft, have launched two additional stand-alone games, Guild Wars Factions and Guild Wars Nightfall. In total the Guild Wars series has sold more than 3.5 million copies, making it one of the most successful online role-playing games ever.|||Quote:
Much of the success of Guild Wars can be attributed to the fact it is offered without a subscription fee, but still provides robust content, a compelling story, breathtaking art, exciting game mechanics, and a history of significant game improvements and updates. All those things helped create and foster an extremely devoted and loyal player base.
Guild Wars players, who will be celebrating the franchise�s two-year anniversary this weekend, have a lot to look forward to. To celebrate the second anniversary of Guild Wars this weekend, players will be treated to a variety of in-game activities including fireworks, games, and special prizes. Not to mention brand new birthday mini-pets for each character when he or she reaches the two-year milestone.
The Guild Wars Birthday Party will take place April 27 to April 29 and will be open to characters from all three campaigns.
�In just two years, we've made three games and have reached millions of players around the world,� said Mike O'Brien, one of the founders of ArenaNet. �We have a lot to celebrate on our second anniversary and we will endeavor to continue to deliver great, free content to our fans into the foreseeable future.�
Guild Wars Players have had a lot to be excited about in recent weeks, aside from the Birthday celebrations. More and more people are joining the Guild Wars family, so much so that in early April, the possible amount of characters in-game was quadrupled. Last week, exciting new options for veteran players were introduced in the form of; Guild Wars Hard Mode, which provides players with greater challenges that offer rich and unique rewards.
Looking towards the future, ArenaNet and Ncsoft are gearing up to release their first expansion pack for Guild Wars �Guild Wars: Eye of the North�in the third quarter of this year, and it has announced the start of development for Guild Wars 2, which is scheduled for the second half of 2008.
Guild Wars Players have had a lot to be excited about in recent weeks, aside from the Birthday celebrations. More and more people are joining the Guild Wars family, so much so that in early April, the possible amount of characters in-game was quadrupled.
I'm confused- is this part supposed to be referring to the storage upgrade? If so, the message got kind of muddled.|||I think its talking about possible players not storage.
Competitive Play Updates
Quote:
Players have asked about the latest news on Guild Wars competitive play, specifically the Automated Tournament System. You can read an update on the plans, find out about schedule changes incorporated thanks to community feedback, and learn how you or your guild can qualify for May�s $10,000 worth of prizes in today�s article
Looks like a slight delay in th AT rollout, plus a change to the play schedules.
(From Aiiane: you can discuss this news item in the associated thread here.)
Players have asked about the latest news on Guild Wars competitive play, specifically the Automated Tournament System. You can read an update on the plans, find out about schedule changes incorporated thanks to community feedback, and learn how you or your guild can qualify for May�s $10,000 worth of prizes in today�s article
Looks like a slight delay in th AT rollout, plus a change to the play schedules.
(From Aiiane: you can discuss this news item in the associated thread here.)
New Nvidia XP Forceware Drivers
Another round of Nvidia Forceware drivers for Windows XP and Windows XP Media Center Edition.This takes the drivers to Version 158.22 and you can upgrade them by grabbing the update from Nvidia.|||Thanks for the information much appreciated.
Update - Thursday May 3
Yesterday's update Notes:
Audio Updates
* Improved combat sounds for axes.
Hero Panel Update
* Renamed the "Hero Battles" tab that is found in the Hero panel to "Account."
* Removed the Tournament statistics from the top of the Hero Panel. This information is now found in the new Account tab.
Automated Tournaments
* Made further preparations for the beginning of the first season of Automated Tournaments, which starts on Monday.
Bug Fixes
* Fixed a bug that prevented Heroes and henchmen from kiting in Hard Mode.
Miscellaneous
* Made preparations for the Double Experience for Elite Skill Captures weekend.
* Changed the loading screens for many of the maps in the Battle Isles.
* Chinese users can now add access keys to their accounts through the Character selection screen.
Audio Updates
* Improved combat sounds for axes.
Hero Panel Update
* Renamed the "Hero Battles" tab that is found in the Hero panel to "Account."
* Removed the Tournament statistics from the top of the Hero Panel. This information is now found in the new Account tab.
Automated Tournaments
* Made further preparations for the beginning of the first season of Automated Tournaments, which starts on Monday.
Bug Fixes
* Fixed a bug that prevented Heroes and henchmen from kiting in Hard Mode.
Miscellaneous
* Made preparations for the Double Experience for Elite Skill Captures weekend.
* Changed the loading screens for many of the maps in the Battle Isles.
* Chinese users can now add access keys to their accounts through the Character selection screen.
Dev Chat Scheduled
Fresh off the Press
Dev Chat Scheduled 7 May 2007
Members of the Guild Wars Development Team will be taking part in a dev chat at 4:00 PM Pacific this Friday, May 11th. The chat will take place in the Livewire lobby of the GameSpy Arcade. You can get instructions on downloading the Arcade program here. Once you've downloaded and installed Arcade, log in and then click on the Livewire button under "My Games" on the left and you will be taken into the chat. We will look forward to chatting with you!|||Discussion goes here.
Dev Chat Scheduled 7 May 2007
Members of the Guild Wars Development Team will be taking part in a dev chat at 4:00 PM Pacific this Friday, May 11th. The chat will take place in the Livewire lobby of the GameSpy Arcade. You can get instructions on downloading the Arcade program here. Once you've downloaded and installed Arcade, log in and then click on the Livewire button under "My Games" on the left and you will be taken into the chat. We will look forward to chatting with you!|||Discussion goes here.
Guild Webring Updated
Now that I am back in action following my relocation, I have been busy with various pieces of site maintenance this evening. The Guild Webring is now live and kicking once again following the recent domain change. If you submitted your guild to the ring and removed the code due to the domain change you can simply re-add your guild to the webring now. If you already had the webring added on your site then you'll notice a change in the graphics which indicates that everything is working as intended. I have also added the following guilds to the webring so check them out!
- Murder of Ravens
- Clan of Elders
- Brotherhood of Kain
- Gnothi Se Afton
- Multiplay UK GW
- Aether Aura [AURA]
- Clan Hall Gaming
- Sword of the Dragonfly
- King Arthur's Knights
Heros' Ascent Weekend
Starting at noon Pacific on Friday the 11th May, gain Double Balthazar Faction and double Chest Loot in Heros' Ascent this weekend. The event ends at 11:59PM Pacific on Sunday, May 13th.
Art Contest Winners Announced
Sectus has finally posted up the winners of the "WTB Commission 870k" contest. Check out the thread to see who's won, lost and who you can still grab for commissions yourself ^_^
Also don't forget the mini event that's being held in Henge of Denravi International 1 on Sunday 13th May 7PM GMT to see the winners being given thier rewards.
Also don't forget the mini event that's being held in Henge of Denravi International 1 on Sunday 13th May 7PM GMT to see the winners being given thier rewards.
NCSoft Q1 2007 Figures
For those of you interested in financial stats, NCSoft issued the Q1 2007 figures this afternoon. I won't bore you with all the details in the press release but here are the more interesting facts.
I thought for sure the L and L2 series of games would slowly start dying off, but they seem to be doing about the same as last time.
Percantages don't really tell the story. I'm wondering about overall cost and money intake.
I wouldn't be surprised if by the time GW:EotN comes out, they start offering package deals.
NCsoft today reported first quarter 2007 sales of US$91.2 million, operating income of US$18.4 million, pre-tax income of US$21.3 million and net income of US$15.2 million all on consolidated basis. Sales posted an increase of 9%. Operating income and pre-tax income both rose 96% respectively and net income surged 107%. Compared to the previous quarter, sales dropped 6%, while operating income and ordinary income rose 11% and 12%. Net income declined 24% on a quarterly comparison.|||Is there somewhere that has a tracking through the various quarters?
By game title, sales of Lineage recorded KRW 30.4 billion, Lineage II US$35.3 million, City of Heroes/City of Villains� US$6.5 million and Guild Wars US$12.4 million. The percentage breakdown of sales by game title shows Lineage and Lineage II with 38% and 41%, respectively, followed by Guild Wars with 14% and City of Heroes/City of Villains with 7%.
NCsoft�s CFO Lee Jae-ho said, �Our first quarter sales and operating income rose 9% and 96% respectively. Furthermore, we expect to attain sustainable growth in the second half after releasing a string of new game titles starting with the much anticipated closed beta testing of Richard Garriott�s Tabula Rasa� on May 2. The game�s first primary markets are North America and Europe.�
In Korea, the company plans to launch full service for Aion� within the year after carrying out closed beta testing in the summer. Also NCsoft plans to introduce in May the first phase of the upgraded version of the service platform PlayNC with integrated accounting and payment functions. In North America and Europe, Richard Garriott�s Tabula Rasa and the new expansion, Guild Wars: Eye of the North� will hit markets in the latter half of the year.
I thought for sure the L and L2 series of games would slowly start dying off, but they seem to be doing about the same as last time.
Percantages don't really tell the story. I'm wondering about overall cost and money intake.
I wouldn't be surprised if by the time GW:EotN comes out, they start offering package deals.
Update - Thursday, May 10, 2007
Automated Tournaments
* Added tournament start time and round totals to the Automated Tournament list.
* Changed Automated Tournament registration time from two hours to one hour.
Miscellaneous
* Added observer mode categories for Top GvG Tournament Battles, Top 1v1 Tournament Battles, and Top 1v1 Battles.
* Made preparations for the Heroes' Ascent Double Fun Weekend.
Bug Fixes
* Fixed a bug that caused tournament token refunds to be reported incorrectly.
* Fixed a bug in Diessa Lowlands that prevented some players from vanquishing the map while in Hard Mode.
* Added tournament start time and round totals to the Automated Tournament list.
* Changed Automated Tournament registration time from two hours to one hour.
Miscellaneous
* Added observer mode categories for Top GvG Tournament Battles, Top 1v1 Tournament Battles, and Top 1v1 Battles.
* Made preparations for the Heroes' Ascent Double Fun Weekend.
Bug Fixes
* Fixed a bug that caused tournament token refunds to be reported incorrectly.
* Fixed a bug in Diessa Lowlands that prevented some players from vanquishing the map while in Hard Mode.
Weekly ele meetings, restarting from the 19th of May
Greetings fair elementalists! To join the weekly ele gatherings, from this Saturday, the 19th of May, at 8 PM GMT, in the Great Temple of Balthazar international district 1. Be ready for a great evening packed with all ele action, the thrilling all ele elite missions, the great fun of all ele HM, all ele PvP action etc etc etc... The fun doesn't stop until the ideas don't run out (and believe me, I have loads of them, of course ideas from the community are very welcome). If you're interested leave your IGN here.
DVDF's Second Birthday Party 12th May 21:00 GMT+1, LA Int 1
Hi
I am delighted to announce that DVDF will be having it's second birthday party on the 12th of may at 21:00 GMT+1(current uk time) In Lions arch International one.
We will be giving away
75K+Req 9 max dmg, 13 in a stance purple crystalline sword. /roll 100 lottery prize
Many, many mini pet pigs
Greens
Plus several hundred other items
We will also be hosting lots of fun games(no sync emotes allowed ;) ). These include..
Shuffle(penguin) races
Worst dressed person
You got served, dance offs.
Best Dressed person
Mini pet grand prix
And More
For the lottery, please choose a number between 1 and 100 and add it and your IGN to a post below. E.g
45. Shanaeri Rynale.
Only people who enter in this way will be eligable for the lottery prizes
Thanks again and I hope to see you all on the 12th
Regards
Shan|||21. Kerrigor the Wise
I'll be there ^_~|||18. Groth Zyrat|||77. Raziel Warangel
Sounds fun!|||20 Silent F
will join in on the celebration...|||15. Jean Deathwish.
I look forward to it. =P|||72. Cool Guy Matt.|||55. Mawgleah Simiril
Looks like another wonder event by you guys :)|||33. Maliel Vries
Second birthday for you people but the first one i'll join. Looking forward to it!
Thank you for the invitation.|||17 Betty The Majestic
I am delighted to announce that DVDF will be having it's second birthday party on the 12th of may at 21:00 GMT+1(current uk time) In Lions arch International one.
We will be giving away
75K+Req 9 max dmg, 13 in a stance purple crystalline sword. /roll 100 lottery prize
Many, many mini pet pigs
Greens
Plus several hundred other items
We will also be hosting lots of fun games(no sync emotes allowed ;) ). These include..
Shuffle(penguin) races
Worst dressed person
You got served, dance offs.
Best Dressed person
Mini pet grand prix
And More
For the lottery, please choose a number between 1 and 100 and add it and your IGN to a post below. E.g
45. Shanaeri Rynale.
Only people who enter in this way will be eligable for the lottery prizes
Thanks again and I hope to see you all on the 12th
Regards
Shan|||21. Kerrigor the Wise
I'll be there ^_~|||18. Groth Zyrat|||77. Raziel Warangel
Sounds fun!|||20 Silent F
will join in on the celebration...|||15. Jean Deathwish.
I look forward to it. =P|||72. Cool Guy Matt.|||55. Mawgleah Simiril
Looks like another wonder event by you guys :)|||33. Maliel Vries
Second birthday for you people but the first one i'll join. Looking forward to it!
Thank you for the invitation.|||17 Betty The Majestic
New sticky in Community Lounge
After cleaning up stickies the last few days, I posted a new one, with popular links to some Community Lounge threads of the present & past.
Remember the Motivation posters or GW bumper stickers? No? Take a look at the list. ~ Gorani
Remember the Motivation posters or GW bumper stickers? No? Take a look at the list. ~ Gorani
New STARNEWS23 episode released
Episode six of STARNEWS23, titled "Fiery Tempered Eight Year Olds," is now out on the net. In this episode, the team at STAR covers last month's two-year birthday celebration, the new miniature pets and also give an update on their search for Gwen.
For links to the episode, click here to go to the release thread and for more episodes, click here to go to the official site.
For links to the episode, click here to go to the release thread and for more episodes, click here to go to the official site.
Do you feel lucky kid? Well, Do ya?
Swiftly Ignoring my terrible impression there this weekend, gives a boost to your lucky and unlucky titles. Gain 500 points towards your lucky title if you successfully retain a lock pick after use, and gain 50 points towards your unlucky title if you fail to retain your lock pick.|||Quote:
Swiftly Ignoring my terrible impression there this weekend, gives a boost to your lucky and unlucky titles. Gain 500 points towards your lucky title if you successfully retain a lock pick after use, and gain 50 points towards your unlucky title if you fail to retain your lock pick.
Now you're probably wondering if I've fired 6 arrows or only 5.... well char... do ya feel lucky?
Swiftly Ignoring my terrible impression there this weekend, gives a boost to your lucky and unlucky titles. Gain 500 points towards your lucky title if you successfully retain a lock pick after use, and gain 50 points towards your unlucky title if you fail to retain your lock pick.
Now you're probably wondering if I've fired 6 arrows or only 5.... well char... do ya feel lucky?
14 Day Trial Versions Available on Mags
NCSoft are offering 14 day/10 hour play time trials consisting of Guild Wars Prophecies on PC Gamer, Guild Wars Factions on PC Format and Guild Wars Nightfall on PC Zone here in the UK. The first of the three trials, complete with activation codes, kick off with Guild Wars Nightfall on the new issue of PC Zone, out 24th May, followed by Prophecies and Factions, which will appear on the new issues of PC Gamer and PC Format, both out 7th June.
�We�re delighted to be working with Future Publishing on such an amazing promotional campaign,� said David Blundell, NCsoft European PR Manager. �Each of the Guild Wars games offers a unique and thrilling experience for the player. By offering all three trials at the same time we�re giving gamers the perfect opportunity to sample everything the Guild Wars series has to show. And with Guild Wars: Eye of the North�, the eagerly anticipated official expansion pack, available this Autumn, there�s never been a better time to start playing this amazing online role-playing game.�
New Kryta Bomber Vid
New Kryta Bomber Video 18 May 2007
Our friends over at Onlinewelten have provided hosting for the latest creation of talented Guild Wars fan and extraordinary video artist, Jack McDaniel. You can view a streamed version of the movie, or better still, download a copy of Kryta Bomber No. 3�Club Elona�here:
http://trailer.onlinewelten.com/vide...special_1.html
This might belong in the vid section but, since it was on guild wars news and this is such a great vid i think more should see it.
We knew about it a while ago and I uploaded it to my youtube a while ago so you can view it at youtube here too
http://www.youtube.com/watch?v=fh2TutpGu4k#GU5U2spHI_4|||It's been posted about :)
http://guildwars.incgamers.com/forum...d.php?t=450896
Quote:
New Kryta Bomber Video 18 May 2007
Our friends over at Onlinewelten have provided hosting for the latest creation of talented Guild Wars fan and extraordinary video artist, Jack McDaniel. You can view a streamed version of the movie, or better still, download a copy of Kryta Bomber No. 3�Club Elona�here.
This might belong in the vid section but, since it was on guild wars news and this is such a great vid i think more should see it.
We knew about it a while ago and I uploaded it to my youtube a while ago so you can view it at youtube here too
http://www.youtube.com/watch?v=fh2TutpGu4k#GU5U2spHI_4|||awww, i want it, anywhere a downloadable version?|||Quote:
awww, i want it, anywhere a downloadable version?
Onlinewelten offers both streaming and download. And yes, I have it on my desktop now.
Jack's work is amazing!
Edit: I cannot locate the downloadable version; I may be mistaken!|||ty Gaile
/me starts looking for whoever that is you said
oooo, found it :)|||i can so see anet now adding a grawl boss or one in GWEN called Ulyodyte Grawl Fozzy... ANET PLEASE MAKE A QUEST for this in GWEN and make it have a cool item reward similar to the banana scythe|||wow...that was amazing.
I'm still laughing|||Awsome job....|||Quote:
Edit: I cannot locate the downloadable version; I may be mistaken!
Not mistaken at all -- in this thread that Inchino already linked to, is a link to the movie on onlinewelten.
There's a download button on that page.|||I hadn't seen this one yet.
Just like for their first video, I had a big grin on my face the whole time watching.
gg
[FoS] FTW!
PS. Sure would like that bunny emote.
Our friends over at Onlinewelten have provided hosting for the latest creation of talented Guild Wars fan and extraordinary video artist, Jack McDaniel. You can view a streamed version of the movie, or better still, download a copy of Kryta Bomber No. 3�Club Elona�here:
http://trailer.onlinewelten.com/vide...special_1.html
This might belong in the vid section but, since it was on guild wars news and this is such a great vid i think more should see it.
We knew about it a while ago and I uploaded it to my youtube a while ago so you can view it at youtube here too
http://www.youtube.com/watch?v=fh2TutpGu4k#GU5U2spHI_4|||It's been posted about :)
http://guildwars.incgamers.com/forum...d.php?t=450896
Quote:
New Kryta Bomber Video 18 May 2007
Our friends over at Onlinewelten have provided hosting for the latest creation of talented Guild Wars fan and extraordinary video artist, Jack McDaniel. You can view a streamed version of the movie, or better still, download a copy of Kryta Bomber No. 3�Club Elona�here.
This might belong in the vid section but, since it was on guild wars news and this is such a great vid i think more should see it.
We knew about it a while ago and I uploaded it to my youtube a while ago so you can view it at youtube here too
http://www.youtube.com/watch?v=fh2TutpGu4k#GU5U2spHI_4|||awww, i want it, anywhere a downloadable version?|||Quote:
awww, i want it, anywhere a downloadable version?
Onlinewelten offers both streaming and download. And yes, I have it on my desktop now.
Jack's work is amazing!
Edit: I cannot locate the downloadable version; I may be mistaken!|||ty Gaile
/me starts looking for whoever that is you said
oooo, found it :)|||i can so see anet now adding a grawl boss or one in GWEN called Ulyodyte Grawl Fozzy... ANET PLEASE MAKE A QUEST for this in GWEN and make it have a cool item reward similar to the banana scythe|||wow...that was amazing.
I'm still laughing|||Awsome job....|||Quote:
Edit: I cannot locate the downloadable version; I may be mistaken!
Not mistaken at all -- in this thread that Inchino already linked to, is a link to the movie on onlinewelten.
There's a download button on that page.|||I hadn't seen this one yet.
Just like for their first video, I had a big grin on my face the whole time watching.
gg
[FoS] FTW!
PS. Sure would like that bunny emote.
New sticky: Regular Guildwars Community Groups
http://guildwars.incgamers.com/forum...d.php?t=452465
There is a new sticky in the CL Forum with information about regular meetings of GW community groups.
If you can give me more info for expanding the existing information, or to add other groups, please contact me with a PM.
Gorani
There is a new sticky in the CL Forum with information about regular meetings of GW community groups.
If you can give me more info for expanding the existing information, or to add other groups, please contact me with a PM.
Gorani
Return to Tyria Sweepstakes
Make sure you enter
Quote:
In celebration of the second birthday of Guild Wars, and in anticipation of the release of Guild Wars: Eye of the North in the third quarter of this year, we have launched the "Return to Tyria" Sweepstakes. The sweepstakes offers those in the US and Canada the chance to win one of many terrific prizes, with the announcement of a European sweepstakes following soon. Head here to enter, and good luck!|||USA & Canada ONLY I believe.......|||*entered*
Please, PLEASE let me win at least a signed copy of GWEN!! Thats all I really want!!|||discrimination other countries are not allowed....|||http://guildwars.incgamers.com/forum...ht=Sweepstakes|||I like how anet did polls never lie
Quote:
In celebration of the second birthday of Guild Wars, and in anticipation of the release of Guild Wars: Eye of the North in the third quarter of this year, we have launched the "Return to Tyria" Sweepstakes. The sweepstakes offers those in the US and Canada the chance to win one of many terrific prizes, with the announcement of a European sweepstakes following soon. Head here to enter, and good luck!|||USA & Canada ONLY I believe.......|||*entered*
Please, PLEASE let me win at least a signed copy of GWEN!! Thats all I really want!!|||discrimination other countries are not allowed....|||http://guildwars.incgamers.com/forum...ht=Sweepstakes|||I like how anet did polls never lie
GvG Double Reward Weekend
Players will get double Balthazar faction and double champion points this weekend when playing GvG. The double rewards start at Noon on Friday and extend through 11:59PM Pacific on Sunday.
"Return to Tyria" Sweepstake Europe is here!
We announced it a couple of days ago, and now the waiting is over: The �Return to Tyria� Sweepstake is here, so don�t waste any time and head over to our Sweepstake page to see what marvelous prizes might be yours. Good luck!
Make sure you enter if your able to ^_^ I know I'll be hitting this one up
Make sure you enter if your able to ^_^ I know I'll be hitting this one up
Update - Thursday, May 24, 2007
Automated Tournaments
* Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
* The Automated Tournament clock now changes appearance when it is time to join the current round.
Item Updates
Armor Insignias and Bonuses
* Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
* Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses replace the previous inherent armor bonuses and require several additional changes:
o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
o Numerous armor sets have been renamed to avoid redundancy with insignia names.
* Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.
Ascended Armor Changes and Additions
* The following changes were made to Ascended armor sets:
o The armor sets crafted in Droknar's Forge are now divided between the two armorers in a more organized fashion.
o Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
o A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
* In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
* Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.
Miscellaneous Item Changes
* The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
* To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.
Elite Mission Updates
Urgoz's Warren
* Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
* Urgoz no longer drops his unique items himself.
The Deep
* Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
* Kanaxai no longer drops his unique items himself.
The Underworld and Fissure of Woe
* Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.
Help Panel
Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki,where players can both obtain and contribute information about their current quests, skills, locations, and guilds.
* The /help emote has changed to /helpme. /help is now used to open the Help panel.
* Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)
Bug Fixes
* Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
* Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
* Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.
Miscellaneous
* Made preparations for the GvG Double Reward Weekend event.
* Bow descriptions have been updated to include bow type.
* The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.|||Thanks for the news Zero!
Wow, in-game wiki support? So we can wiki the mission we're on while we're in the mission without having to alt-tab out? Awesome! I'm super pumped about the rest of the changes too. Can't wait to play and test them out.|||Quote:
Thanks for the news Zero!
Wow, in-game wiki support? So we can wiki the mission we're on while we're in the mission without having to alt-tab out? Awesome! I'm super pumped about the rest of the changes too. Can't wait to play and test them out.
I tried the wiki in-game right after the patch and it Alt-Tabs you out to a new page loaded at whatever you searched for :p So you still get sent out the progam.|||Quote:
I tried the wiki in-game right after the patch and it Alt-Tabs you out to a new page loaded at whatever you searched for :p So you still get sent out the progam.
Well, writing a web browser was easy back in 1995, when HTML was simple. Now just to output a webpage, the wiki software has to go through CSS and DHTML / XHTML hoops to deal with everything from broken Netscape 4 through Firefox and that travesty called IE. Writing something in-game to render the stuff from the wiki without adding loads of exploits to the game would be hard. As in, equal to writing a good portion of guildwars all over again hard. Now, the dev's could have restricted the guildwars.com wiki to markup that would get styled and rendered in-game. But that is just a suggestion.
Quote:
Defeating Urgoz now spawns a chest that each player will be able to interact with individually.
This is somewhat overdue. I've brought a ranger carrying both of Urgoz's bows, with heros that each have Urgoz for themselves, and still been the only person to get bows off of him. In a fair game, everyone who contributes equally gets an equal share. The whole gold sharing system (as certain people will complain about) is superior to the dev's last game (Diablo II) in reducing bad behavior through sharing.
While everyone is supposed to get a equal chance at Urgoz and Kanaxai, people like me feel guilty for getting (quite publicly among the group) the rewards over and over. I'm sure the RNG gods of Guildwars are punishing me elsewhere (30 runs for 1 ecto?) but still... It's a game, not a sport. I'd rather play with a group and have fun than suffer through all of the Deep or Warren and have people flame me for a hour and set me to Ignore because I got lucky and they didn't.|||Amazing...|||Anyone got a pic of F10 Help Panel?|||Very pleased about the old armours insignia change, as that means various armours I bought for appearance's sake that have since proved to have useless stats don't have to be deleted and replaced after all. Those black dyes weren't a waste!
Also thankyou for changing the artwork to help prevent one of the common scams. It's only a minor detail in the scheme of things, but it's the sort of detail that creates a good impression.|||Good update.
Good thing I waited a while to make some piece of armour more effective and so saved a lot of gold.
Will be checking out older (profecies) armours to see how they can be improved.|||Glad to hear that they finally made the armors consistent throughout the game.
Alot of the other stuff hasn't been an issue for me yet, but I'm glad they got it out of the way for when I get to those things.|||Quote:
Good update.
Good thing I waited a while to make some piece of armour more effective and so saved a lot of gold.
Will be checking out older (profecies) armours to see how they can be improved.
I crafted my FoW the day before the patch saying "I bet that insignia patch is coming tomorrow" and then it did :p Still Rangers got a set of +energy and +life armours now so its not all bad ^^ I'll load up and take a pic of the help panel btw so gimme a minute to load it up.
Edit: and here it is
* Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
* The Automated Tournament clock now changes appearance when it is time to join the current round.
Item Updates
Armor Insignias and Bonuses
* Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
* Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses replace the previous inherent armor bonuses and require several additional changes:
o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
o Numerous armor sets have been renamed to avoid redundancy with insignia names.
* Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.
Ascended Armor Changes and Additions
* The following changes were made to Ascended armor sets:
o The armor sets crafted in Droknar's Forge are now divided between the two armorers in a more organized fashion.
o Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
o A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
* In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
* Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.
Miscellaneous Item Changes
* The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
* To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.
Elite Mission Updates
Urgoz's Warren
* Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
* Urgoz no longer drops his unique items himself.
The Deep
* Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
* Kanaxai no longer drops his unique items himself.
The Underworld and Fissure of Woe
* Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.
Help Panel
Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki,where players can both obtain and contribute information about their current quests, skills, locations, and guilds.
* The /help emote has changed to /helpme. /help is now used to open the Help panel.
* Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)
Bug Fixes
* Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
* Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
* Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.
Miscellaneous
* Made preparations for the GvG Double Reward Weekend event.
* Bow descriptions have been updated to include bow type.
* The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.|||Thanks for the news Zero!
Wow, in-game wiki support? So we can wiki the mission we're on while we're in the mission without having to alt-tab out? Awesome! I'm super pumped about the rest of the changes too. Can't wait to play and test them out.|||Quote:
Thanks for the news Zero!
Wow, in-game wiki support? So we can wiki the mission we're on while we're in the mission without having to alt-tab out? Awesome! I'm super pumped about the rest of the changes too. Can't wait to play and test them out.
I tried the wiki in-game right after the patch and it Alt-Tabs you out to a new page loaded at whatever you searched for :p So you still get sent out the progam.|||Quote:
I tried the wiki in-game right after the patch and it Alt-Tabs you out to a new page loaded at whatever you searched for :p So you still get sent out the progam.
Well, writing a web browser was easy back in 1995, when HTML was simple. Now just to output a webpage, the wiki software has to go through CSS and DHTML / XHTML hoops to deal with everything from broken Netscape 4 through Firefox and that travesty called IE. Writing something in-game to render the stuff from the wiki without adding loads of exploits to the game would be hard. As in, equal to writing a good portion of guildwars all over again hard. Now, the dev's could have restricted the guildwars.com wiki to markup that would get styled and rendered in-game. But that is just a suggestion.
Quote:
Defeating Urgoz now spawns a chest that each player will be able to interact with individually.
This is somewhat overdue. I've brought a ranger carrying both of Urgoz's bows, with heros that each have Urgoz for themselves, and still been the only person to get bows off of him. In a fair game, everyone who contributes equally gets an equal share. The whole gold sharing system (as certain people will complain about) is superior to the dev's last game (Diablo II) in reducing bad behavior through sharing.
While everyone is supposed to get a equal chance at Urgoz and Kanaxai, people like me feel guilty for getting (quite publicly among the group) the rewards over and over. I'm sure the RNG gods of Guildwars are punishing me elsewhere (30 runs for 1 ecto?) but still... It's a game, not a sport. I'd rather play with a group and have fun than suffer through all of the Deep or Warren and have people flame me for a hour and set me to Ignore because I got lucky and they didn't.|||Amazing...|||Anyone got a pic of F10 Help Panel?|||Very pleased about the old armours insignia change, as that means various armours I bought for appearance's sake that have since proved to have useless stats don't have to be deleted and replaced after all. Those black dyes weren't a waste!
Also thankyou for changing the artwork to help prevent one of the common scams. It's only a minor detail in the scheme of things, but it's the sort of detail that creates a good impression.|||Good update.
Good thing I waited a while to make some piece of armour more effective and so saved a lot of gold.
Will be checking out older (profecies) armours to see how they can be improved.|||Glad to hear that they finally made the armors consistent throughout the game.
Alot of the other stuff hasn't been an issue for me yet, but I'm glad they got it out of the way for when I get to those things.|||Quote:
Good update.
Good thing I waited a while to make some piece of armour more effective and so saved a lot of gold.
Will be checking out older (profecies) armours to see how they can be improved.
I crafted my FoW the day before the patch saying "I bet that insignia patch is coming tomorrow" and then it did :p Still Rangers got a set of +energy and +life armours now so its not all bad ^^ I'll load up and take a pic of the help panel btw so gimme a minute to load it up.
Edit: and here it is
Brand the Bosses 2007 Contest!
Following on the excitement of the recent Design-A-Weapon Contest, this is a great time to kick off another contest. We�re offering the opportunity to name a boss monster in Guild Wars: Eye of the North through entering this year�s Brand the Bosses contest. You�ve read the previews, you know a bit about the races that will be featured in GW:EN, and you may have just the perfect name for one of the biggest of the baddies. Head here to read the rules and find out how to enter!
Update - Friday, May 25, 2007
Bug Fixes
* Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.
* Fixed a bug that prevented some players from clicking on template announcements in the Chat panel.|||Hooray for bug fixes!|||Good work,
cause annoying bugs ofcourse.|||Squash those bugs!
* Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.
* Fixed a bug that prevented some players from clicking on template announcements in the Chat panel.|||Hooray for bug fixes!|||Good work,
cause annoying bugs ofcourse.|||Squash those bugs!
Gaile Chat [log: 28/05/2007]
Gaile was caught making an appearance and giving out tidbits of information last night. Head over to this thread to read and discuss them. For those of yo uthat just want the lowdown head over to this post.
Elementalist Dye Guide
One of our members, Enko has spent an amazing amount of time putting together this fabulous guide to dying your favorite Elementalist's Armor. I highly recommend checking out this out:
http://guildwars.incgamers.com/forum...d.php?t=453239
http://guildwars.incgamers.com/forum...d.php?t=453239
Lavish Loot and Lockpicks Weekend!
Starting on friday at noon pacific, you will have double chance of getting rare chest loot and double chance of getting dropped keys and lockpicks. The bonuses will be avaliable in all campaigns and in both normal and hard mode through 11:59PM Pacific on Sunday, June 3rd.
Discuss about the weekend is taking place in This Thread.
Discuss about the weekend is taking place in This Thread.
May PvP Champions Announced
The winners of both the GvG and HvH championships for the month of May have been announced on the official Guild Wars site - congratulations to the top finishing teams and individuals.
Read more at the May Championship webpage. If you'd prefer, you can also jump straight to the GvG or HvH results.|||hihi i finished 6th in the 1v1 tournament anyone know how i can receive my prize?;)
Read more at the May Championship webpage. If you'd prefer, you can also jump straight to the GvG or HvH results.|||hihi i finished 6th in the 1v1 tournament anyone know how i can receive my prize?;)
IncGamers Full Time Web Developer Position
IncGamers is now looking for a full-time web developer to join the team at our new HQ in Bridgwater, Somerset, UK. The position is fully paid and would involve working on current site projects such as GWOnline as well as future projects as the network grows.
The position is open to any web developer who has experience and skills in the major languages including html, php etc and should also have a sound knowledge of databases such as MySQL. The position is based in-house so only apply if you can move to the area and work from the offices.
Applicants should send a C.V and a cover letter detailing previous experience and show samples of work if possible. Send the above to jobs@incgamers.com. We are looking to fill this position quickly.
The position is open to any web developer who has experience and skills in the major languages including html, php etc and should also have a sound knowledge of databases such as MySQL. The position is based in-house so only apply if you can move to the area and work from the offices.
Applicants should send a C.V and a cover letter detailing previous experience and show samples of work if possible. Send the above to jobs@incgamers.com. We are looking to fill this position quickly.
GW:EN Lore, Art & Images
Some tasty goodies from NCSoft this morning in the shape of new concept art, screenshots and Lore for Eye of the North. The concept art can be found in the GW:EN concept art gallery, screenshots in the GW:EN shots gallery and the Lore update has been added to the wiki. Here's a sample to get you started...
Thanks IncGamers.com
Thanks IncGamers.com
Necro Dye Guide posted
Enko has posted a guide to dye colors on Necro armor. There are pictures of everything from A-V! (Ascalon to Vabbi of course!)
Check it out in the Necromancer Guides forum.
http://guildwars.incgamers.com/forum...d.php?t=453466|||heh who's Enzo?|||That's what I said, Enko. In the thread I thanked good ol' Enzo and thought it was a coincidence that both of you had dye guides, with only one little letter difference in the name..
/Sarcasm =)
Kurda
Check it out in the Necromancer Guides forum.
http://guildwars.incgamers.com/forum...d.php?t=453466|||heh who's Enzo?|||That's what I said, Enko. In the thread I thanked good ol' Enzo and thought it was a coincidence that both of you had dye guides, with only one little letter difference in the name..
/Sarcasm =)
Kurda
New ATI & Nvidia Drivers
New video drivers available today for both ATI and Nvidia users. The new Nvidia Forceware drivers can be picked up here for Windows XP. Windows XP Media Center Edition and Windows 2000. Last but not least is the new Catalyst 7.5 reference drivers for Windows Vista, Windows XP, and Linux which can be snagged from ATI's site.
Update - Friday, June 01, 2007
Bug Fixes
* Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
* Fixed a bug that prevented players from upgrading certain tournament reward items.
Miscellaneous
* Drago Stoneherder now drops a Stoneherder's Flatbow in addition to his other two unique bows.
* Updated some creatures so that they no longer have two elite skills in Hard Mode.
* Increased the survivability of the Seer for players attempting the Hell's Precipice bonus mission in Hard Mode.
* Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
* Fixed a bug that prevented players from upgrading certain tournament reward items.
Miscellaneous
* Drago Stoneherder now drops a Stoneherder's Flatbow in addition to his other two unique bows.
* Updated some creatures so that they no longer have two elite skills in Hard Mode.
* Increased the survivability of the Seer for players attempting the Hell's Precipice bonus mission in Hard Mode.
Thursday, April 19, 2012
Calling Father & Son Guild Wars Playing Teams
Gaile's just posted a new Thread asking for Father and Son gamers to take part in a few interviews, However:
"The timeline is short, though: The PR team asks that I forward contact information by Thursday morning (Pacific Time, -7 GMT) of this week."
If your interested and the tight timeframe isnt a bother make sure you read the Thread and respond in time and to the right places!
"The timeline is short, though: The PR team asks that I forward contact information by Thursday morning (Pacific Time, -7 GMT) of this week."
If your interested and the tight timeframe isnt a bother make sure you read the Thread and respond in time and to the right places!
Alliance Battle Benefits Updated!
This weekend, you'll get the standard faction reward for alliance battle kills, and greatly enhanced Kurzick/Luxon faction rewards for all wins. Instead of receiving the 250 Kurzic/Luxon faction for winning a match, victorious teams will receive 2000 Kurzick/Luxon faction. The bountiful rewards start at Noon Pacific Time on friday and end at 11:59pm Pacific Time on Sunday June 10th.|||That's sick .
Girl Power Hour takes on UW
This week, Girl Power Hour takes on the Underworld. Meeting as per usual in ToA ID1, 1:00 PM EDT, 10:00AM PDT, 5:00 PM GMT. Details are posted in the player matchup forum.
Update - Thursday, June 07, 2007
Bug Fixes
* Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous
* Made additional preparations for the Alliance Battle weekend event.
* Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
* Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous
* Made additional preparations for the Alliance Battle weekend event.
* Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
Update 2 - Thursday, June 07, 2007
Bug Fixes
* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
Miscellaneous
* To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.|||Glad that hm is again available in challenge missions, but I'm wondering why they said this was a bug fix... before they said they actually intended hm to be unavailable in challenge missions. This isn't a big deal to me, but can't they merely say what they mean?
Makes me wonder if the other change was actually a "bug fix" as well, makes me wonder if it was actually a leak. If it wasn't for the first line I would have thought that maybe the changes to the skill descriptions was in fact a bug, but not now.
As for the other update, nothing major, but why don't they do stuff like this in Factions as well? If they think 250g for three quests is bad, just take a look at the quests in Factions. Either way, do people just keep creating new characters to take advantage of these "exploits"?
Sorry if I'm not being nice to them, I usually approve of all their decisions, I'm just confused on their wording and their decisions in these last few updates.|||I *suspect* they meant to make the challenge missions themselves only available with one difficulty (or make it clear that this was so, or correct drop rates and exp being increased for HM when difficulty wasn't increased, I never tried a challenge mission in hard mode so I don't know what was the case before), and accidentally made it so you couldn't leave from a challenge mission to an explorable area in hard mode.
As for the skill things, it may well have been a leak. But if so, it was *also* a bug, because the skills were not functioning as per their description. A skill not working as per its description is a bug, and correcting this is a bug fix.
And yea, it sounds like people were taking advantage of these quest rewards to gain gold quickly in some way. The factions quests start off with smaller rewards (meaning it takes longer to get serious rewards, making less money over time from trying to farm it)... the very first quest in Nightfall and two right after it were 250g rewards.|||Well, here is what Andrew Patrick said:
Quote:
The Hard Mode function will be back on for Challenge Missions shortly. It seemed illogical to be using Hard Mode in CMs since it would simply make it more difficult to get on the ladder, but if players are using it to farm, we will put the option back in.
Sorry for the trouble, it will be fixed soon!
I would like to take the time to say that I think it is great that they listen to us and change the game if they realize they made a mistake, I'm not saying this is a bad thing. I merely wonder why they call something they deliberately put into the game a "bug".
They took hm out of the options to go into the challenge mission and out of the options to go into the instances on purpose (they may not have been thinking about what this second part entailed, but they did do it), so it wasn't really a bug imo. Feel free to disagree with me of course, just try and understand what I'm getting at.
As for your other points, I thank you for clearing that up, I'll admit the skill descriptions were a bug, and that those three quests should be changed to keep people from exploiting them... I just wish the later quests in nf gave better rewards :S
Oh well, at least they upped the reward on one quest, lol.|||Yeah, I witnessed the bots in Chahbek Village and was very humorous. Seemed a bot was creating characters on a very specific naming scheme, walking in, accepting reward from first spear jahdugar (sp?) and then leveling to level2, and then disappearing to be recrated later on.
It was obvious because they were all turning level 2 on accepting and each name was VERY VERY similar. I even have screen shots of the levelup readout - i'd share, but cant show names here so rather pointless to share....suffice it to say...it was VERY exploited. I used to contemplate creating character to do those quests make some quick cash but was too much work to be constantly creating and deleting.
* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
Miscellaneous
* To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.|||Glad that hm is again available in challenge missions, but I'm wondering why they said this was a bug fix... before they said they actually intended hm to be unavailable in challenge missions. This isn't a big deal to me, but can't they merely say what they mean?
Makes me wonder if the other change was actually a "bug fix" as well, makes me wonder if it was actually a leak. If it wasn't for the first line I would have thought that maybe the changes to the skill descriptions was in fact a bug, but not now.
As for the other update, nothing major, but why don't they do stuff like this in Factions as well? If they think 250g for three quests is bad, just take a look at the quests in Factions. Either way, do people just keep creating new characters to take advantage of these "exploits"?
Sorry if I'm not being nice to them, I usually approve of all their decisions, I'm just confused on their wording and their decisions in these last few updates.|||I *suspect* they meant to make the challenge missions themselves only available with one difficulty (or make it clear that this was so, or correct drop rates and exp being increased for HM when difficulty wasn't increased, I never tried a challenge mission in hard mode so I don't know what was the case before), and accidentally made it so you couldn't leave from a challenge mission to an explorable area in hard mode.
As for the skill things, it may well have been a leak. But if so, it was *also* a bug, because the skills were not functioning as per their description. A skill not working as per its description is a bug, and correcting this is a bug fix.
And yea, it sounds like people were taking advantage of these quest rewards to gain gold quickly in some way. The factions quests start off with smaller rewards (meaning it takes longer to get serious rewards, making less money over time from trying to farm it)... the very first quest in Nightfall and two right after it were 250g rewards.|||Well, here is what Andrew Patrick said:
Quote:
The Hard Mode function will be back on for Challenge Missions shortly. It seemed illogical to be using Hard Mode in CMs since it would simply make it more difficult to get on the ladder, but if players are using it to farm, we will put the option back in.
Sorry for the trouble, it will be fixed soon!
I would like to take the time to say that I think it is great that they listen to us and change the game if they realize they made a mistake, I'm not saying this is a bad thing. I merely wonder why they call something they deliberately put into the game a "bug".
They took hm out of the options to go into the challenge mission and out of the options to go into the instances on purpose (they may not have been thinking about what this second part entailed, but they did do it), so it wasn't really a bug imo. Feel free to disagree with me of course, just try and understand what I'm getting at.
As for your other points, I thank you for clearing that up, I'll admit the skill descriptions were a bug, and that those three quests should be changed to keep people from exploiting them... I just wish the later quests in nf gave better rewards :S
Oh well, at least they upped the reward on one quest, lol.|||Yeah, I witnessed the bots in Chahbek Village and was very humorous. Seemed a bot was creating characters on a very specific naming scheme, walking in, accepting reward from first spear jahdugar (sp?) and then leveling to level2, and then disappearing to be recrated later on.
It was obvious because they were all turning level 2 on accepting and each name was VERY VERY similar. I even have screen shots of the levelup readout - i'd share, but cant show names here so rather pointless to share....suffice it to say...it was VERY exploited. I used to contemplate creating character to do those quests make some quick cash but was too much work to be constantly creating and deleting.
Technical Information about Guild Wars
Mike O�Brien and Pat Wyatt were interviewed about the technology behind GW, and the resulting conclusions may be seen in three short articles:
The Database Technology of Guild Wars
The Technology of Guild Wars
Guild Wars Game Notes
Erasculio
(From Aiiane: original forum thread here.)
The Database Technology of Guild Wars
The Technology of Guild Wars
Guild Wars Game Notes
Erasculio
(From Aiiane: original forum thread here.)
Triple Dye Weekend
This weekend your chances of getting a dye drop in Tyria, Cantha and Elona will be tripled. The bonus begins at Noon Pacific (GMT -7) on Friday June 15th and ends at 11:59PM Sunday 17th June.|||Does this include pre-searing. If so i intend to ressurect my lvl10 die farmer :)|||What base chance is being tripled....?|||Quote:
Does this include pre-searing. If so i intend to ressurect my lvl10 die farmer :)
I would like to know this too since my only character is pre-searing right now.
Does this include pre-searing. If so i intend to ressurect my lvl10 die farmer :)
I would like to know this too since my only character is pre-searing right now.
Armor Dye Guides Need Contributors
As mentioned in a few previous news posts, a forum member here, Enko, is compiling dye guides for various professions. You can find his completed work here: Mesmer, Necromancer, Elementalist.
He is also requesting contributions of screenshots to complete his guides for the Ranger, Warrior, Dervish, Paragon professions. If you're interested in contributing to our GuildWars community, now's your chance!
Don't forget that the Triple Dye Weekend is almost upon us, so you will have more of a chance to find dyes. All screenshots should be taken from the Dye Preview Window in-game, so no dyes need be actually spent. If you cannot afford dyes of your own, Enko offers to loan you dyes for the purpose of this project.
For more information, click on the links to the specific profession's threads above.
He is also requesting contributions of screenshots to complete his guides for the Ranger, Warrior, Dervish, Paragon professions. If you're interested in contributing to our GuildWars community, now's your chance!
Don't forget that the Triple Dye Weekend is almost upon us, so you will have more of a chance to find dyes. All screenshots should be taken from the Dye Preview Window in-game, so no dyes need be actually spent. If you cannot afford dyes of your own, Enko offers to loan you dyes for the purpose of this project.
For more information, click on the links to the specific profession's threads above.
Update - Friday June 15
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
Elementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
Monk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
Necromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
Paragon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
Ranger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
Warrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing�s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
Miscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
Bug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
Patch 2:
Skill Updates
Elementalist
* Blurred Vision: increased casting time to 2 seconds.
Mesmer
* Signet of Humility: increased casting time to 3 seconds.
Warrior
* Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds. Applied the casting time to the proper skill, Agonizing Chop.
Bug Fixes
* Fixed a bug that caused all skills to be removed from the Skill Bar when switching secondary professions.
Assassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
Elementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
Monk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
Necromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
Paragon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
Ranger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
Warrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing�s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
Miscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
Bug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
Patch 2:
Skill Updates
Elementalist
* Blurred Vision: increased casting time to 2 seconds.
Mesmer
* Signet of Humility: increased casting time to 3 seconds.
Warrior
* Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds. Applied the casting time to the proper skill, Agonizing Chop.
Bug Fixes
* Fixed a bug that caused all skills to be removed from the Skill Bar when switching secondary professions.
New GW:EN Info
Linked on the Guild Wars home page is a new IGN Article giving off some more details about Dugeons and the expansion as a whole.
Also floating around on YouTube you'll find this Preview showing off some areas in the new expansion.|||Always interesting as to what they let us in on before launches. Looks and sounds pretty cool though.
Might like to quickly edit that article link Zero, just so that it takes people to the first page of the article and not the second.|||New music! It sounds like Soule's back again!!!
Gah, this needs to be seen in the CDF.|||Quote:
Always interesting as to what they let us in on before launches. Looks and sounds pretty cool though.
Might like to quickly edit that article link Zero, just so that it takes people to the first page of the article and not the second.
Thanks for that, was pretty late over here when I put that News post up :p Fixed now either way ^_^|||Will they release a Pvp pack as well?|||"We want Guild Wars to go out with a bang..."
Guess that's it... game over!|||Yeah, it does look pretty cool but...
after GW2 is released will you still be able to play the current campaigns or just "Bang"! its all gone? no maintainence? etc.|||ahhhh let the doom threads begin.
I still have alot to do, much to do before GW2.
I'm excited for EOTN and still look forward to the special events!|||Quote:
Yeah, it does look pretty cool but...
after GW2 is released will you still be able to play the current campaigns or just "Bang"! its all gone? no maintainence? etc.
they've said time and time again, that they will continue to maintain the servers.
you can read some of the game magazines' articles to see that, and also read the Gaile & Frog talk threads in these very forums|||Thank you,
I didn't realize they were going to continue to maintain the servers.
Also floating around on YouTube you'll find this Preview showing off some areas in the new expansion.|||Always interesting as to what they let us in on before launches. Looks and sounds pretty cool though.
Might like to quickly edit that article link Zero, just so that it takes people to the first page of the article and not the second.|||New music! It sounds like Soule's back again!!!
Gah, this needs to be seen in the CDF.|||Quote:
Always interesting as to what they let us in on before launches. Looks and sounds pretty cool though.
Might like to quickly edit that article link Zero, just so that it takes people to the first page of the article and not the second.
Thanks for that, was pretty late over here when I put that News post up :p Fixed now either way ^_^|||Will they release a Pvp pack as well?|||"We want Guild Wars to go out with a bang..."
Guess that's it... game over!|||Yeah, it does look pretty cool but...
after GW2 is released will you still be able to play the current campaigns or just "Bang"! its all gone? no maintainence? etc.|||ahhhh let the doom threads begin.
I still have alot to do, much to do before GW2.
I'm excited for EOTN and still look forward to the special events!|||Quote:
Yeah, it does look pretty cool but...
after GW2 is released will you still be able to play the current campaigns or just "Bang"! its all gone? no maintainence? etc.
they've said time and time again, that they will continue to maintain the servers.
you can read some of the game magazines' articles to see that, and also read the Gaile & Frog talk threads in these very forums|||Thank you,
I didn't realize they were going to continue to maintain the servers.
Jeremy Soule Interview
The chaps at Gamespot managed to pin down well known videogame music composer Jeremy Soule for an interview. Jeremy was the genius behind the music in GuildWars in case you were wondering. Here's a snip:
Quote:
Guild Wars: Eye of The North is really my big focus at this time.
This is the first time I've read confirmation that he will do the soundtrack of GWEN as well!|||Quote:
In the interview Jeremy Soule also states:
This is the first time I've read confirmation that he will do the soundtrack of GWEN as well!
Awesome!
I really like his work
GameSpot AU: You've worked on many different types of games. Is there a particular genre you like better than others?
Jeremy Soule: I just like working with interesting people who have new ideas and are ambitious. It doesn't matter what the game is--it could be a sports game, or a role-playing game, or a military simulation, or strategy--you name it. As long as there's a real passion from the people who are making the game.|||In the interview Jeremy Soule also states:
Quote:
Guild Wars: Eye of The North is really my big focus at this time.
This is the first time I've read confirmation that he will do the soundtrack of GWEN as well!|||Quote:
In the interview Jeremy Soule also states:
This is the first time I've read confirmation that he will do the soundtrack of GWEN as well!
Awesome!
I really like his work
Update - Monday June 18
As a part of this playbalance test week, we�ve made the following skill changes:
Assassin
Elementalist
Mesmer
Paragon
Ritualist
Faction Reward NPCs
Miscellaneous
Assassin
- Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.
Elementalist
- Elemental Lord: decreased the bonus to Elemental attributes to 1.
- Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.
Mesmer
- Cry of Pain: decreased recharge time to 15 seconds.
- Ether Nightmare: decreased recharge time to 15 seconds.
Paragon
- "There is Nothing to Fear": decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.
Ritualist
- Vamprism: increased duration to 30..150 seconds.
Faction Reward NPCs
- Characters must now be level 20 to learn Kurzick or Luxon skills.
- Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.
Miscellaneous
- Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
- Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
- Updated the Korean game ratings icons.
Update - Tuesday June 19th 2007
Update - Tuesday, June 19, 2007
Skill Updates
Assassin
Hmm, I don't really care about rebalancing all that much, but nice to see some changes.
Good work Anet. (good work as in , working and showing it. Hehe.)|||I agree with each one of these. Good job anet! <3 Izzy for nerfing faintheartedness.|||Sure...whatever.
If we keep changing skills every month the game perhaps it should go back to the drawing board. Just leave it alone and focus on GW2.
I read through these changes and after doing so I can't repeat anything from it: it doesn't phase me. I'm sure there's a reason for it all and I am certainly not saying they're bad changes, I'd have to reread it and try to care about it...but that's it, I just don't really care anymore I guess....too many changes...just too many. Enter apathy...
Skill Updates
Assassin
- Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.
- Frozen Burst: decreased duration to 3..8 seconds.
- Mark of Rodgort: increased recharge time to 15 seconds.
- Searing Flames: decreased damage to 10..100.
- Conjure Nightmare: decreased duration to 2..16 seconds.
- Conjure Phantasm: decreased duration to 2..16 seconds.
- Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.
- Convert Hexes: decreased recharge time to 12 seconds.
- Faintheartedness: decreased duration to to 3..28 seconds.
- Reaper's Mark: increased recharge time to 12 seconds.
- Nature's Renewal: increased Spirit level to 1..13.
- Crippling Slash: increased adrenaline cost to 6 strikes.
- Enraging Charge: decreased adrenaline gained to 0..4 strikes.
Hmm, I don't really care about rebalancing all that much, but nice to see some changes.
Good work Anet. (good work as in , working and showing it. Hehe.)|||I agree with each one of these. Good job anet! <3 Izzy for nerfing faintheartedness.|||Sure...whatever.
If we keep changing skills every month the game perhaps it should go back to the drawing board. Just leave it alone and focus on GW2.
I read through these changes and after doing so I can't repeat anything from it: it doesn't phase me. I'm sure there's a reason for it all and I am certainly not saying they're bad changes, I'd have to reread it and try to care about it...but that's it, I just don't really care anymore I guess....too many changes...just too many. Enter apathy...
Game Update - June 22nd 2007
Alliance Battles
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Competitive Missions
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Jade Quarry
Fort Aspenwood
After the mission, players will now receive the following rewards:
Auto Targeting
Miscellaneous
(info from http://wiki.guildwars.com/wiki/Game_updates)|||I've just bought GW and I'm not used to updates yet. I'd like to know if they are always this big!
I'm still downloading it, and it's more than 300 mb large. Anyone knows it's size?
Thanks in advance,
zazen|||Quote:
I've just bought GW and I'm not used to updates yet. I'd like to know if they are always this big!
I'm still downloading it, and it's more than 300 mb large. Anyone knows it's size?
Thanks in advance,
zazen
No, it's not usually that big. Last nights update was 1-2 mb maybe? You're just making that huge download that I had to make when I first got the game about nine months ago.|||Quote:
No, it's not usually that big. Last nights update was 1-2 mb maybe? You're just making that huge download that I had to make when I first got the game about nine months ago.
Thanks for the quick answer! I think I'm experiencing some issue then. I'll try reinstaling it, since it was working ok until yesterday.
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
- During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
- After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.
Competitive Missions
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Jade Quarry
- After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.
Fort Aspenwood
After the mission, players will now receive the following rewards:
- Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
- Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
- Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting
- Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
- Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous
- Made preparations for the Monthly Automated Tournament Playoff Event.
(info from http://wiki.guildwars.com/wiki/Game_updates)|||I've just bought GW and I'm not used to updates yet. I'd like to know if they are always this big!
I'm still downloading it, and it's more than 300 mb large. Anyone knows it's size?
Thanks in advance,
zazen|||Quote:
I've just bought GW and I'm not used to updates yet. I'd like to know if they are always this big!
I'm still downloading it, and it's more than 300 mb large. Anyone knows it's size?
Thanks in advance,
zazen
No, it's not usually that big. Last nights update was 1-2 mb maybe? You're just making that huge download that I had to make when I first got the game about nine months ago.|||Quote:
No, it's not usually that big. Last nights update was 1-2 mb maybe? You're just making that huge download that I had to make when I first got the game about nine months ago.
Thanks for the quick answer! I think I'm experiencing some issue then. I'll try reinstaling it, since it was working ok until yesterday.
Double Luxon/Kurzick Title Points
This weekend, get double points towards your Luxon and Kurzick alliance titles starting at Noon Pacific (-7GMT) on Friday, June 29th. Receive double points for transfering 1,000 faction for Jadeite or Amber, for exchanging 3,000 faction for an alliance skill, and for transfering 5,000 faction to raise your alliance's reputation. The bonus ends at 11:59PM Pacific on Sunday, July 1st.
Discussion on this weekends event is happening in This Thread.
Discussion on this weekends event is happening in This Thread.
GW:EN FAQ Released.
Anet have posted a FAQ on GW:EN. Make sure to give it a read.
Discussion on the FAQ is occuring Here.
Discussion on the FAQ is occuring Here.
New GWEN Shots
A few new Eye of the North shots from NCSoft this evening. Whack the thumbs!
Thanks IncGamers.com.|||Two of those are from Games Radar. And the concept art is new?|||Quote:
Wait, this is new?
wow just wow looking good I really hope there will be an art book or even a ce|||As with most NCSoft pics they send out, some may have appeared in print press or some other general game site. No idea why they double send out, I have raised it with their PR department already but they decided not to respond :)|||Quote:
As with most NCSoft pics they send out, some may have appeared in print press or some other general game site. No idea why they double send out, I have raised it with their PR department already but they decided not to respond :)
They've been printed in Future Publishing mags in the UK a couple of months back. Except maybe the one with the gargoyle, don't remember that one.|||The 'mutant rabbit' looks OK :)
Wonder if it's going to be able to bite off heads :)|||Quote:
The 'mutant rabbit' looks OK :)
Wonder if it's going to be able to bite off heads :)
That's an Asura, lass :P
Seen all of the one's in the post so far, except the first one.
Looks like that's Tarnished Coast/Asura territory.|||Quote:
That's an Asura, lass :P
I know its an Asura, it just looks like a mutant rabbit :)
Wonder if we would be able to charm one :)|||Quote:
I know its an Asura, it just looks like a mutant rabbit :)
Wonder if we would be able to charm one :)
Asuras are intelligent creatures, not some random animals More intelligent than humans, propably.|||Quote:
Asuras are intelligent creatures, not some random animals More intelligent than humans, propably.
So they charm us. See? It's working already...
Thanks IncGamers.com.|||Two of those are from Games Radar. And the concept art is new?|||Quote:
Wait, this is new?
wow just wow looking good I really hope there will be an art book or even a ce|||As with most NCSoft pics they send out, some may have appeared in print press or some other general game site. No idea why they double send out, I have raised it with their PR department already but they decided not to respond :)|||Quote:
As with most NCSoft pics they send out, some may have appeared in print press or some other general game site. No idea why they double send out, I have raised it with their PR department already but they decided not to respond :)
They've been printed in Future Publishing mags in the UK a couple of months back. Except maybe the one with the gargoyle, don't remember that one.|||The 'mutant rabbit' looks OK :)
Wonder if it's going to be able to bite off heads :)|||Quote:
The 'mutant rabbit' looks OK :)
Wonder if it's going to be able to bite off heads :)
That's an Asura, lass :P
Seen all of the one's in the post so far, except the first one.
Looks like that's Tarnished Coast/Asura territory.|||Quote:
That's an Asura, lass :P
I know its an Asura, it just looks like a mutant rabbit :)
Wonder if we would be able to charm one :)|||Quote:
I know its an Asura, it just looks like a mutant rabbit :)
Wonder if we would be able to charm one :)
Asuras are intelligent creatures, not some random animals More intelligent than humans, propably.|||Quote:
Asuras are intelligent creatures, not some random animals More intelligent than humans, propably.
So they charm us. See? It's working already...
Update - Thursday, June 28, 2007
Miscellaneous
* Updated the map rotation for GvG and HvH tournaments.
* Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.
Bug Fixes
* Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.|||jq is fixed... aw i'm a kurizck :P|||wonder if this will get people to go back to JQ, I sure hope so! I like it there so much more than Aspwenwood.|||Guild Wars Wiki notes
Introduced a bug where some characters, if they log out in a guild hall or Observer Mode match, cannot be logged into again due to a Code 19 error (Guild Wars cannot find the mission you requested). Sometimes fixes itself after a certain period of time.
another update....|||so what did the update to the update fix?
wait, NM. read the post above mine.|||YES YES YES!
I love JQ, and now both sides have an equal chance. No more disenchanted Luxons...l hope there'll be a few more people there now =3
* Updated the map rotation for GvG and HvH tournaments.
* Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.
Bug Fixes
* Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.|||jq is fixed... aw i'm a kurizck :P|||wonder if this will get people to go back to JQ, I sure hope so! I like it there so much more than Aspwenwood.|||Guild Wars Wiki notes
Introduced a bug where some characters, if they log out in a guild hall or Observer Mode match, cannot be logged into again due to a Code 19 error (Guild Wars cannot find the mission you requested). Sometimes fixes itself after a certain period of time.
another update....|||so what did the update to the update fix?
wait, NM. read the post above mine.|||YES YES YES!
I love JQ, and now both sides have an equal chance. No more disenchanted Luxons...l hope there'll be a few more people there now =3
IncGamers Web Developer Position Available
IncGamers Ltd is now looking for a web developer to join the team based at its Bridgwater offices (near Bristol & Taunton) in the UK. The position will involve working on numerous projects around the network which includes incgamers.com, wow.ingamers.com, starcraft.incgamers.com, hellgate.incgamers.com as well as future website projects.
The position is based in-house and successful candidates will have a sound knowledge of web applications as well as PHP, MySQL, javascript, html, XML, CSS.
The position is to start with immediate effect and comes with a competitive salary. If you love games an want to work in the industry then send applications, link to previous work if possible and your C.V to jobs@incgamers.com.
The position is based in-house and successful candidates will have a sound knowledge of web applications as well as PHP, MySQL, javascript, html, XML, CSS.
The position is to start with immediate effect and comes with a competitive salary. If you love games an want to work in the industry then send applications, link to previous work if possible and your C.V to jobs@incgamers.com.
GW:EN Release Date!
Anet have finally given us all a release date for Guild Wars: Eye of the North. in this article they announce that it should be on shelves for sale August 31st.
Discussion is occuring in the forums in this thread.
Discussion is occuring in the forums in this thread.
Dragon Festival Returns, along with The Scribe!
This Weekend, Canthans celebrate the historic Dragon Festival. Enjoy quests, games and prizes! Visit the boardwalk, jump into the Dragon Arena, score cool prizes. The event takes place in Shing Jea Monastery starting at Noon Pacific (-7 GMT) on Friday 6th of July and wraps up at 11:59PM Pacific on Sunday July 8th.
The Scribe has also made a return after his long break. Futher Details are released in the article posted on the official Guild Wars site. People are talking about the Scribes return in this thread and the dragon festival Here.
Update: The Event Scheduel has been posted up. You can find it Here.
The Scribe has also made a return after his long break. Futher Details are released in the article posted on the official Guild Wars site. People are talking about the Scribes return in this thread and the dragon festival Here.
Update: The Event Scheduel has been posted up. You can find it Here.
Link: Destructoid Interview w/ Mike O'Brien, co-founder of ArenaNet and creator of GW
Just wanted to let everyone know that Destructoid sat down with Mike O'Brien (co-founder and designer) and Ben Miller to talk about everything Guild Wars.
Check out the full story at: http://www.destructoid.com/destructo...rs-34058.phtml
Best regards,
Mike "Savant" Ferry
Check out the full story at: http://www.destructoid.com/destructo...rs-34058.phtml
Best regards,
Mike "Savant" Ferry
Bonus Mission Pack!
Anet have announced a Guild Wars Bonus Mission Pack Promotion
"For a limited time, when you spend $29 USD (26/7) or more in the Official Guild Wars (online) Store, you will get a Guild Wars Bonus Mission Pack for free!"
Click the link above to read more and why not join the discussion in out Common Discussion Forum here
"For a limited time, when you spend $29 USD (26/7) or more in the Official Guild Wars (online) Store, you will get a Guild Wars Bonus Mission Pack for free!"
Click the link above to read more and why not join the discussion in out Common Discussion Forum here
XXV Golden Joystick Awards - Nightfall Nominated
The Golden Joystick Awards will be taking place on Friday, 26th October in the UK and gamers can now vote for their favourite games. Nightfall is nominated in three categories, PC Game of The Year, Online Game of The Year and Ultimate Game of The Year and you can help ArenaNet scoop the title by voting right now.
Attention fellow citizens of Cantha,
On behalf of Emperor Kisu, it is my pleasure to announce this year's Dragon Festival, a three-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. This year, our benevolent emperor has decreed that the festival shall henceforth also celebrate our great victory over Abaddon and his demon forces.
Throughout the duration of the festival, citizens of our great empire can convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass Victory Tokens to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded.
There will be no shortage of engaging entertainment, so we hope you make the journey to our lush island and join us in revelry.
Throughout the duration of the festival, citizens of our great empire can convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass Victory Tokens to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded.
There will be no shortage of engaging entertainment, so we hope you make the journey to our lush island and join us in revelry.
Update - Thursday July 5
Dragon Festival 2007
Attention fellow citizens of Cantha,
On behalf of Emperor Kisu, it is my pleasure to announce this year's Dragon Festival, a three-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. This year, our benevolent emperor has decreed that the festival shall henceforth also celebrate our great victory over Abaddon and his demon forces.
Throughout the duration of the festival, citizens of our great empire can convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass Victory Tokens to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded.
There will be no shortage of engaging entertainment, so we hope you make the journey to our lush island and join us in revelry.
Alliance Battles
To better reward players for participating in Alliance Battles even when in enemy territory, we have introduced a new "Underdog Bonus."
* In the Luxon defense map, Kaanai Canyon, Kurzick players will receive Kurzick faction points equal to twice their score.
* In the Luxon defense map, Etnaran Keys, Kurzick players will receive Kurzick faction points equal to their score.
* In the middle map, Saltspray Beach, neither Kurzick nor Luxon players will receive a bonus.
* In the Kurzick defense map, Grenz Frontier, Luxon players will receive Luxon faction points equal to their score.
* In the Kurzick defense map, The Ancestral Lands, Luxon players will receive Luxon faction points equal to twice their score.
Bug Fixes
* Fixed a stacking bug in the Assassin skill Hidden Caltrops.
* Fixed a bug that prevented Alliance Battles from beginning if a party failed to load.
* Fixed a bug that caused Imperial Guardsman Linro to not show up in Kaineng Center.
Miscellaneous
* Deaths in the Dragon Arena no longer affect the Survivor title track.
* Added Xunlai Storage and faction reward NPCs to Alliance Battle outposts.
Attention fellow citizens of Cantha,
On behalf of Emperor Kisu, it is my pleasure to announce this year's Dragon Festival, a three-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. This year, our benevolent emperor has decreed that the festival shall henceforth also celebrate our great victory over Abaddon and his demon forces.
Throughout the duration of the festival, citizens of our great empire can convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass Victory Tokens to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded.
There will be no shortage of engaging entertainment, so we hope you make the journey to our lush island and join us in revelry.
Alliance Battles
To better reward players for participating in Alliance Battles even when in enemy territory, we have introduced a new "Underdog Bonus."
* In the Luxon defense map, Kaanai Canyon, Kurzick players will receive Kurzick faction points equal to twice their score.
* In the Luxon defense map, Etnaran Keys, Kurzick players will receive Kurzick faction points equal to their score.
* In the middle map, Saltspray Beach, neither Kurzick nor Luxon players will receive a bonus.
* In the Kurzick defense map, Grenz Frontier, Luxon players will receive Luxon faction points equal to their score.
* In the Kurzick defense map, The Ancestral Lands, Luxon players will receive Luxon faction points equal to twice their score.
Bug Fixes
* Fixed a stacking bug in the Assassin skill Hidden Caltrops.
* Fixed a bug that prevented Alliance Battles from beginning if a party failed to load.
* Fixed a bug that caused Imperial Guardsman Linro to not show up in Kaineng Center.
Miscellaneous
* Deaths in the Dragon Arena no longer affect the Survivor title track.
* Added Xunlai Storage and faction reward NPCs to Alliance Battle outposts.
2007 Mesmer Highland Games
This Saturday hosts a fantastic community event planned by the noble MogRuith. Thats right, the Mesmer Highland Games are back!
For those that attended last year's games, you will recall contests, events, games, various ales, and lots of ale inspired dancing. Here is your chance to take part in one of the few celebrations created by the player's themselves! For those of you who didn't attend last years event or have never heard of it, you'll encounter all of the above and more. There are no requirements or stipulations. Just pop by and have fun with tons of your fellow players!
As you may have guessed the event has a huge Mesmer following, background, and was pretty much created with Mesmers in mind. However, any profession can attend and there were plenty of non-mesmers at the previous Highland Games. So don't let your shiny plate or rugged leather armors keep you from attending.
An overview of the 2007 Mesmer Highland Games:
Make sure to stop by the Mesmer Highland Games thread for all of the details and to check out the various contests, which include contests for best dress, artwork, and a coronation of King and Queen of the Mesmer Highland Games!
For those that attended last year's games, you will recall contests, events, games, various ales, and lots of ale inspired dancing. Here is your chance to take part in one of the few celebrations created by the player's themselves! For those of you who didn't attend last years event or have never heard of it, you'll encounter all of the above and more. There are no requirements or stipulations. Just pop by and have fun with tons of your fellow players!
As you may have guessed the event has a huge Mesmer following, background, and was pretty much created with Mesmers in mind. However, any profession can attend and there were plenty of non-mesmers at the previous Highland Games. So don't let your shiny plate or rugged leather armors keep you from attending.
An overview of the 2007 Mesmer Highland Games:
- Saturday, July 7th
- 9pm GMT, 2pm Pacific, 5pm Eastern, 7am (Sunday morning) in Brisbane, Australia
- Please, try to wear blue and/or white! (Not required for attendance, though)
- Contests!
- Carousing, dancing, merriment!
Make sure to stop by the Mesmer Highland Games thread for all of the details and to check out the various contests, which include contests for best dress, artwork, and a coronation of King and Queen of the Mesmer Highland Games!
Update - Friday July 6
Bug Fixes
* Restored missing merchant to the Tomb of the Primeval Kings.
* Fixed a bug in the Dragon Festival missions that prevented rifts from closing.
Miscellaneous
* Added support for the Guild Wars Bonus Mission Pack promotion to the Guild Wars in-game store.
* Restored missing merchant to the Tomb of the Primeval Kings.
* Fixed a bug in the Dragon Festival missions that prevented rifts from closing.
Miscellaneous
* Added support for the Guild Wars Bonus Mission Pack promotion to the Guild Wars in-game store.
GW:EN Prerelease Pack Contents (not the mission pack)
Recently added to the official wiki, here:
http://wiki.guildwars.com/wiki/Gaile_News/20070711
Add your comments here.
http://wiki.guildwars.com/wiki/Gaile_News/20070711
Add your comments here.
Eye of the North - Quick info links
More and more information about the upcoming expansion for GW is available from various sources (ANet, E3, websites & magazines).
Please add any new links you find here. I start with the latest videos showing in-game stuff released over the last few days.
From OnlineWelten: Promotion for GWEN from E3
Part 1
http://trailer.onlinewelten.com/vide...sentation.html
Part 2
http://trailer.onlinewelten.com/vide...ntation_2.html
Summary of the promotion videos on IGN
http://uk.pc.ign.com/articles/804/804845p1.html
From Gamespot: Three in-game videos and a GWEN trailer
Gamespot link|||GW:EN Map and Discussion:
http://guildwars.incgamers.com/forum...d.php?t=457342|||The 3 in-game videos from Gamespot makes me worried.
The area seems very dark and it don't make it easier to have to fight black creatures.|||Those first two were in a dungeon, so of course it's dark. And that third was pretty bright.
Please add any new links you find here. I start with the latest videos showing in-game stuff released over the last few days.
From OnlineWelten: Promotion for GWEN from E3
Part 1
http://trailer.onlinewelten.com/vide...sentation.html
Part 2
http://trailer.onlinewelten.com/vide...ntation_2.html
Summary of the promotion videos on IGN
http://uk.pc.ign.com/articles/804/804845p1.html
From Gamespot: Three in-game videos and a GWEN trailer
Gamespot link|||GW:EN Map and Discussion:
http://guildwars.incgamers.com/forum...d.php?t=457342|||The 3 in-game videos from Gamespot makes me worried.
The area seems very dark and it don't make it easier to have to fight black creatures.|||Those first two were in a dungeon, so of course it's dark. And that third was pretty bright.
GW:EN retail box contents
NCSoft today revealed details of the content of the retail box for GWEN. Purchasers will find the following goodies in their boxes.
Players have asked about the contents of the retail version of Guild Wars: Eye of the North. The box contains the following items:
* Guild Wars Client DVD
* Access Key Booklet
* 16-page Mini Manual
* Map Poster (11 in x 17 in NA; 600 mm x 360 mm Europe)
Izzy, Morello, and Sirlin on air: Interview on Critical Hit
As mentioned on David Sirlin's website, a recent audio interview features David Sirlin, Isiah Cartwright, and Ryan Morello discussing game balance. Check it out here:
http://www.i208.net/CriticalHit/MP3/Crit04.mp3
The full description from Sirlin.net:
Quote:
My Interview on Critical Hit
Check out my interview about game balance on the Critical Hit show, along with Izzy from Guild Wars. Pretty good stuff! Here's the official summary:
"So to give a very brief overview of what I'm talking about here, we're talking podcast. Critical Hit is a panelist show, where we get 2 to 3 professionals from the gaming industry into a Skype conference and essentially let them loose on eachother. The point here is that old-school interviews saturate the media scene, and it's time for something more constructive. We bring developers, marketing specialists, media personalities, and the like together to put the important issues on the table.
Our fourth episode, about game balance, was recorded last night, and hot damn is it epic! We were fortunate enough to be joined by three excellent panelists.
Our first two panelists are somewhat of a 'dynamic duo'. Isaiah "Izzy" Cartwright and Ryan "Morello" Scott are both employees at ArenaNet, working on GuildWars. Izzy is the official skill balancer, among other responsibilities, in charge of making sure that the PvP experience in GuildWars is as enjoyable as possible. Morello, who used to work side-by-side with Izzy on skill balance, is now working on GW PvE, and is a FPS fanboy at heart.
Next, we had David Sirlin. Sirlin is a producer and developer, currently with Backbone Entertainment, who has, frankly, a gross amount of experience in the fighting game scene. He is one of the original founders of the Evolution Fighting Series, author of the book Playing to Win, and is currently working on projects such as Puzzle Fighter HD, and Street Fighter Super Turbo HD. For more information on Sirlin and what he does, check out his website, www.sirlin.net
You can download this episode of Critical Hit by clicking on this link: DOWNLOAD EPISODE 4 NOW (website coming soon!)"
--Sirlin
Source: http://www.sirlin.net/archive/my-int...-critical-hit/|||I listened to that the day it was posted on the QQ forums, it was interesting to listen to.
Anything I could say has already been said on those forums though.|||Do they provide a transcript?|||Quote:
Do they provide a transcript?
I wouldn't imagine so, it runs for over an hour. I'd strongly recommend people give it a listen, it's always good hearing things direct from the developers, and Morello and Izzy are both great.
Oh and if you listen and enjoy this one, I'd recommend you hunt down the Weapon of Choice interviews with Izzy. Granted they're a bit dated now, but they do give some good insight into how balancing for Guild Wars specifically is done.|||good to see game devs debate
http://www.i208.net/CriticalHit/MP3/Crit04.mp3
The full description from Sirlin.net:
Quote:
My Interview on Critical Hit
Check out my interview about game balance on the Critical Hit show, along with Izzy from Guild Wars. Pretty good stuff! Here's the official summary:
"So to give a very brief overview of what I'm talking about here, we're talking podcast. Critical Hit is a panelist show, where we get 2 to 3 professionals from the gaming industry into a Skype conference and essentially let them loose on eachother. The point here is that old-school interviews saturate the media scene, and it's time for something more constructive. We bring developers, marketing specialists, media personalities, and the like together to put the important issues on the table.
Our fourth episode, about game balance, was recorded last night, and hot damn is it epic! We were fortunate enough to be joined by three excellent panelists.
Our first two panelists are somewhat of a 'dynamic duo'. Isaiah "Izzy" Cartwright and Ryan "Morello" Scott are both employees at ArenaNet, working on GuildWars. Izzy is the official skill balancer, among other responsibilities, in charge of making sure that the PvP experience in GuildWars is as enjoyable as possible. Morello, who used to work side-by-side with Izzy on skill balance, is now working on GW PvE, and is a FPS fanboy at heart.
Next, we had David Sirlin. Sirlin is a producer and developer, currently with Backbone Entertainment, who has, frankly, a gross amount of experience in the fighting game scene. He is one of the original founders of the Evolution Fighting Series, author of the book Playing to Win, and is currently working on projects such as Puzzle Fighter HD, and Street Fighter Super Turbo HD. For more information on Sirlin and what he does, check out his website, www.sirlin.net
You can download this episode of Critical Hit by clicking on this link: DOWNLOAD EPISODE 4 NOW (website coming soon!)"
--Sirlin
Source: http://www.sirlin.net/archive/my-int...-critical-hit/|||I listened to that the day it was posted on the QQ forums, it was interesting to listen to.
Anything I could say has already been said on those forums though.|||Do they provide a transcript?|||Quote:
Do they provide a transcript?
I wouldn't imagine so, it runs for over an hour. I'd strongly recommend people give it a listen, it's always good hearing things direct from the developers, and Morello and Izzy are both great.
Oh and if you listen and enjoy this one, I'd recommend you hunt down the Weapon of Choice interviews with Izzy. Granted they're a bit dated now, but they do give some good insight into how balancing for Guild Wars specifically is done.|||good to see game devs debate
Double XP for Elite Capping this weekend
The following is on the log-in screen.
Double XP for Elite Captures
Each elite skill you capture this weekend will net you double the usual experience points. The double rewards will start at noon on Friday, July 20, and run through 11:59pm on Sunday, July 22. (times are Pacific, -7GMT)
Double XP for Elite Captures
Each elite skill you capture this weekend will net you double the usual experience points. The double rewards will start at noon on Friday, July 20, and run through 11:59pm on Sunday, July 22. (times are Pacific, -7GMT)
Guild Wars Goes Russian
ArenaNet are expanding their global reach with the announcement of a Russian version of GuildWars.
http://www.ozon.ru/?context=detail&id=3251386
question is: why ? does the russian guild tag worth it ???|||cuz maybe they haven't purchased the game yet? or they were gonna buy a second account anyway?
lots of reasons.
And some russian tags might be as cool as the korean tag [치치치치] or the Black Parades tag. who knows.
either way: Здравствуйте!|||Reviving an old thread, however, does anybody know what the difference between a Russian version and a Russian language from the language menu in an English version of the game? I guess my main question is: are the names of the skills also translated into Russian or they stay in English? Thanks
P.S. If you happen to have a localized version in another language, please let me know, since it might be done in the same way.|||i'l check this out, might get my brother to try the game in russian, since that's what we are :)|||Oh privet :)
Though I still don't know the difference between a fully Russian version and an English one with a Russian language displayed, an English version has been purchased. but still out of curiosity, let me know please, if you remember to check it. Spasibochki :)|||english version with russian set is crap, didn't translate half the stuff, and the stuff that is translated has too many words in it, really, i could translate them and use half the space!
NCsoft Europe and ArenaNet are delighted to announce that following the recent Polish localisation launch, the award winning Guild Wars franchise will now also be available for Russian players in their native language from 19th April 2007.|||Finally. Good news|||Russian GW player can finally buy russian copy
The epic saga of Guild Wars, Guild Wars Factions and Guild Wars Nightfall� has proved to be very successful with Russian players, currently available at stores with localised Russian box and instructions. New and existing Russian players will shortly experience an even greater immersion into these epic adventures, as Russian becomes the latest in-game language to be included, continuing Guild Wars expansion into new markets around the world. Unlike other online role-playing games, Guild Wars does not divide users of different languages onto different servers, but instead allows players from around the world to play together.
�We are delighted by the overwhelming enthusiasm of Russian players for Guild Wars�, said Max Brown, NCsoft Europe Sales and Operations Director. �With fully localised versions of all three Guild Wars titles, there will be no obstacles to prevent all Russian players, new and old from fully experiencing the wonders of the Guild Wars campaigns.�
Guild Wars exclusive Russian distributor, Buka Entertainment have high hopes that the complete localisation of the Guild Wars campaigns will encourage even more players to experience the world of Guild Wars and that Russian Guilds will take their true place in the PvP hall of fame.
�For the first time, Russian players will no longer be restricted by Russian language only servers. Now they will be able to join players from all over the globe�, stated Alexander Mikhailov, Buka Entertainment C.E.O. �With full localisation and the unique international districts, the language barrier will no longer prohibit a players immersion and we�ll soon see Russian Guilds realising their full potential within the international gaming arena.�
http://www.ozon.ru/?context=detail&id=3251386
question is: why ? does the russian guild tag worth it ???|||cuz maybe they haven't purchased the game yet? or they were gonna buy a second account anyway?
lots of reasons.
And some russian tags might be as cool as the korean tag [치치치치] or the Black Parades tag. who knows.
either way: Здравствуйте!|||Reviving an old thread, however, does anybody know what the difference between a Russian version and a Russian language from the language menu in an English version of the game? I guess my main question is: are the names of the skills also translated into Russian or they stay in English? Thanks
P.S. If you happen to have a localized version in another language, please let me know, since it might be done in the same way.|||i'l check this out, might get my brother to try the game in russian, since that's what we are :)|||Oh privet :)
Though I still don't know the difference between a fully Russian version and an English one with a Russian language displayed, an English version has been purchased. but still out of curiosity, let me know please, if you remember to check it. Spasibochki :)|||english version with russian set is crap, didn't translate half the stuff, and the stuff that is translated has too many words in it, really, i could translate them and use half the space!
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