Thursday, April 19, 2012

Update - Tuesday June 19th 2007

Update - Tuesday, June 19, 2007

Skill Updates

Assassin
  • Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

Elementalist
  • Frozen Burst: decreased duration to 3..8 seconds.

  • Mark of Rodgort: increased recharge time to 15 seconds.

  • Searing Flames: decreased damage to 10..100.

Mesmer
  • Conjure Nightmare: decreased duration to 2..16 seconds.

  • Conjure Phantasm: decreased duration to 2..16 seconds.

  • Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.

Monk
  • Convert Hexes: decreased recharge time to 12 seconds.

Necromancer
  • Faintheartedness: decreased duration to to 3..28 seconds.

  • Reaper's Mark: increased recharge time to 12 seconds.

Ranger
  • Nature's Renewal: increased Spirit level to 1..13.

Warrior
  • Crippling Slash: increased adrenaline cost to 6 strikes.

  • Enraging Charge: decreased adrenaline gained to 0..4 strikes.

Source: http://wiki.guildwars.com/wiki/Game_updates|||...........................kewl.|||playbalance test week

Hmm, I don't really care about rebalancing all that much, but nice to see some changes.

Good work Anet. (good work as in , working and showing it. Hehe.)|||I agree with each one of these. Good job anet! <3 Izzy for nerfing faintheartedness.|||Sure...whatever.

If we keep changing skills every month the game perhaps it should go back to the drawing board. Just leave it alone and focus on GW2.

I read through these changes and after doing so I can't repeat anything from it: it doesn't phase me. I'm sure there's a reason for it all and I am certainly not saying they're bad changes, I'd have to reread it and try to care about it...but that's it, I just don't really care anymore I guess....too many changes...just too many. Enter apathy...

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