[:1]The people over at Bitmob writes about GW2 storytelling.
It was published about a week ago, so not hot off the presses, but I thought it was still postworthy since it is another example of a more "mainstream" gaming site (i.e. not focused on MMOs) that is writing positive things about GW2.
Quote:
And the writing was solid, too -- I quickly learned some of the history behind my faction, the Blood Legion, and the militaristic nature of charr society. That helped me better understand the importance of a quest I received later from an officer higher up the chain of command.
For me, this is a huge deal; the writing, dialogue, and characters in a game make all the difference. Apparently, Guild Wars 2 feels the same way.
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