Monday, April 16, 2012

GW2 & Expansion Interview

There's a new interview up on Kotaku with Jeff Strain where they talk to him about Guild Wars 2 and Eye of the North (GW:EN). There are screenshots and the new GW2 logo.

Read it all here.|||Sounds to me like they're going to try and make GW:2 have more content for people who have finished the game. In essence, they arn't just going to give us Elite areas and call it even. It looks like they are going to lean a little more towards what Role Playing is all about. Sounds incredibly exciting.|||this...


Quote:




"The big new feature is a persistent world," Strain said. "I think Guild Wars has some very radical departures from typical role-playng. One of those was the instancing model.

As each of the campaigns was released we took greater and greater pains to do that.

On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."

"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."

Arena Net's new spin is sort of an amalgam of both instanced and massive environments, where instanced events can have domino effects on other parts of the world, or zone..




and this...


Quote:




In Guild Wars 2, the same character you use in-game will be used for player-versus-player conflicts that will take place in the Mists, the place between the many worlds, aka servers, of this new Guild Wars. Despite having several worlds, the game uses a global database so you can instantly transfer between worlds, Strain said.

And these inter-world battles in the Mists, which Strain says almost play like a large real-time strategy game, can have a real impact on the worlds.




Still make no sense to me. Instanced yet persistence? It reminds me of a certain game called Dot Hack, but it still doesn't sound right. Hopefully they'll explain this a bit more later and how they'll go about doing this.|||im happy they are having a lot of pve content with gw 2

the whole random events sound REALLY great! and its cool how pve may be a high level cap as 100 or endless...i mean, PVE should be that way...

but..



will this game's PVP still be skill based and balanced??? read this... it kind of made me feel ;[


Quote:




Speaking of running around the world, that's something you'll actually be able to do; run, jump, basically just dork around however you like. When you land in a new world, O'Brien explained, you don't want to have to read a bunch of skill descriptions, you want to run around and jump and swing, so that's what you'll be able to do in Guild Wars 2. It's meant to be a learn-by-doing sort of situation--rather than have overly complex skills that take an excessive amount of brain matter to understand, players will learn less complicated skills that they will be encouraged to test out in any situation they can think of. What happens if you use this skill while jumping, or that one while surrounded by monsters? Who knows? Give it a whirl and find out! Strain referred to it as "emergent complexity," and if it works the way they say it will, I shall personally send them each a fruit basket. Having a wide variety of skills in a game is great, but the amount of reading and memorizing you usually have to do to have even the most functional ability in an MMO is enough to drop me into a deep state of catatonia.








this game seriously better have hundreds of skills, and keep the PVP lvl cap to 20..that is what GW was about!|||ok...i understand most of waht it's saying...

but....

1. what happends to GW1? can we still play it? seems a shame to delete all those characters i spent more than a year on...

2. graphics. nothing said anything about graphics. is it gonna be a copy of WoW? a copy of GW1 graphics? or somthing next-gen like half-life 2 (woot!)?

3. first person view, possible?

oh well...i'l just find out when GW2 comes out. i guess il spend the next month preparing my characters to go on to the mists after the final battle in the north. then im off to AoE3!|||I'm not sure how I feel about the whole... starting over from scratch dealio. I mean, it's cool they're trying to incorporate achievements in GW1 to carry over, but all the money and time I put into my account...

Mainly the money @_@ wtf have i been farming ecto for all this time. XD;

Still, it's not due to come out til like 2010? So that's a good ammount of time for development.

My hopes: Mac version, and sign ups for private beta testing @_@ me want|||******************

REQUEST FOR SOMEONE TO KEEP TRACK OF THESE INTERVIEWS!!!!




tha'ts it.|||Look at UO, they have been around for over 10 years and still going. I think the same would apply to GW (and every other MMO like EQ1, Lineage 1, Meridian 69 etc except the one by EA)|||Quote:








Still make no sense to me. Instanced yet persistence? It reminds me of a certain game called Dot Hack, but it still doesn't sound right. Hopefully they'll explain this a bit more later and how they'll go about doing this.




I'm pretty sure there will be some areas that are instanced, and some that are persistent. Right now towns are the only persistent areas in GW, but I think what they're saying is they're making a few explorable areas persistent, and they may be seperated from instanced areas by portals like in GW1.

It's basically like making a town bigger and sticking some monsters in it. When we grow tired of that we can go into our good old instanced areas and kill some stuff in private.|||Quote:








ok...i understand most of waht it's saying...

but....

1. what happends to GW1? can we still play it? seems a shame to delete all those characters i spent more than a year on...

2. graphics. nothing said anything about graphics. is it gonna be a copy of WoW? a copy of GW1 graphics? or somthing next-gen like half-life 2 (woot!)?

3. first person view, possible?

oh well...i'l just find out when GW2 comes out. i guess il spend the next month preparing my characters to go on to the mists after the final battle in the north. then im off to AoE3!




you obviously didn't read the interview very closely, they will still maintain events and stuff in guildwars prophecies,factions,nightfall,eotn, they say that this will not look like WoW in any way. 3. they'll probably make it possible. they have put in so many things so why not?

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